Pros• Newbie-friendly controls• Eye-candy coming out of your---well, lots of eye-candy… • Vibrant and even funny character designs |
Cons• This third incarnation brings nothing new to the table• The fighting-system’s “simplicity” borders on lobotomy territory |
Bottom LineGood entry level fighter but if fighting games are your passion, your “thing,” your bread and butter, this one is just a little stale…and has that low-fat goop on it. Kick ‘Em When They’re Up, Kick ‘Em When They’re DownI gotta admit it, when I first played this game’s immediate pregenitor, Bloody Roar 2, it had me fooled, for a little while: With its hip, flashy (and oh-so-geeky) world of “Zoanthropes”--otherwise-normal humans genetically predisposed to change into their primal bestial alter-egos under certain extreme conditions, said humans including Jenny the goth-bat chick or Stun, the WWF man-insect hybrid--I totally missed for an hour or two the fact that would soon become obvious: In a way, it was more of a point-five upgrade than a true sequel. Déjà vu strikes again in this suspiciously-familiar and solid-frame-rate PS2 descendant (in PC terms, we’re almost up to Bloody Roar 2.1 here). |
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Review
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Bloody Roar 3
First of all, it looks better, which despite the obvious climb in platform status (PSX to PS2) is a little surprising: Nobody complained about the previous game’s graphics, with its out-of-control character designs and absolute show-stopper, acid-psychosis special effects when the rage meter maxed and the Specials and Lethals began flying. What players did complain about--especially veteran fighter-fans--was pretty much everything else. Those same people can be heard complaining today about Bloody Roar 3, if they can even be bothered. Despite its terrific particle-effect, motion-blur visual doodads, it’s a rather simple game system, pointedly geared toward casual and even first-time gamers; Single-button attacks/combos mean that the game can be quickly picked up by even first-timers, so BR3 is definitely a good choice if you want to lure, say, an unsuspecting girlfriend or office-mate into console fighter-gaming (another good choice, with perhaps a little more tactical dressing, would be Tech Romancer, but that’s another review).
Despite the return of over a dozen characters from the previous games, each of which have above-average design and personality (bats, bunnies, babes, bugs or ‘bots, I guarantee you there is something in here for you), the newcomer need not be overwhelmed by the potential choices--all the fighters’ abilities are either perfectly-balanced or sufficiently whitebread (depending on how you view these things), so get right in there and start bashing, paying particular attention to slowly (but violently) smacking your opponent into a tight corner, at which point you can start really working on him/her/it; in another, deeper game it would seem like a gameplay oversight, but here it’s all part of what, for lack of a better word, I shall call the tactics. Don’t worry--those spectacular man-to-monster morphs can seal the doom or turn the tide of a combatant’s game in an instant anyway (it’s why they call ‘em “breakers”). Repeat: This is yet another in a relatively simple series (albeit the best so far), a perfectly competent and really good-looking fighter that can only be recommended to game players of the non-hardcore breed; this fact is neither a good thing nor a bad thing, just a thing. “Thing” could, in fact, be considered the key word here, and if you want the occasional fifteen minutes of bug- beast- and bot-like things wailing away on each other--without having to worry about huge investments of time for mastering combos that read like ballistics equations--Bloody Roar 3 is your game. All others, stick to Soul Caliber until we figure out how to get this Celebrity Deathmatch engine working correctly. |
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