Pros• Polished presentation• “Bingo” pops up whenever you ace an enemy! • Intuitive control scheme • Over 30 aircraft to choose from |
Cons• IT’S ON THE DREAMCAST!!• Where’s the replay-editing mode? • Dated gameplay |
Bottom LineA solid, if uninspired, airborne combat-sim for a platform capable of eating its ilk for breakfast I’m happier on the ground, thank you very much. Lest I be behind the reins of some slick star-fighter, or something. Air Force Delta didn’t do a thing to change my mind about this. It may look pretty (Dreamcast, duh) and play okay, but ultimately feels like every other old console combat-sim, regurgitated and Dreamcasted. I guess I expect more from the magic white box.Nutshelled: The Republic of Laconia, a splinter-group in a war-torn country, has hired you, a crack mercenary pilot, to help in the air-struggle against the forces bent on reuniting the state. You’re sent on a whole mess of missions to prevent them from doing this. After each mission, you’re granted cash, with which you buy new craft. Ad infinitum. |
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Review
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Air Force Delta
You start the game in the cockpit of the F-5E Tiger II, and are ordered by your higher-ups to blast some bombers invading Laconic air-space. After dispatching them, you’ll undoubtedly earn enough cash for that MiG you’ve been eyeballing. Then, you’ll fly another mission, earn more bucks, and buy a cooler plane. This formula will not change.
Well, this is the military, you know... Right. So I’ll break down the routine for you, Private. Before each mission, you’re briefed: text scrolls down a fraction of the screen, and key-points are highlighted on a map. No voices to speak of (ha-ha). Makes you wonder what happened to the guy Konami hired to do Solid Snake. Anyway, after the briefing, a number of options will become available. This is when you get to shop for ships, as well as save, load, and mess with in-game options. Then, the real fun begins. Wait... I get airsick... Don’t worry, scout--Air Force Delta isn’t brain-surgery. While the expert control-settings do allow for some tricky flying, they’re by no means intimidating. Throw in the novice-settings, and even your jock brother will be Top Gunning with the best of them. Seems like the Dreamcast’s controller is good for something other than fouling up my 2-D fighting--the right and left analog triggers actually work well into AFD’s novice-scheme; the right trigger speeds you up, while the left acts as a brake, leaving your thumb free for trigger-happiness. Alternately, the expert-setting has the acceleration and weapon controls on the button-pad, and the pitch controls on the triggers. Considering the clunky nature of the Dreamcast’s pad, Konami did a decent job in setting this up. Does it... uh... look pretty, sir? Dammit, private, are you getting soft on me!? War isn’t aesthetically pleasing! The 30 real-life aircraft are rendered STARK, not pretty, in gorgeous, true-to-life 3D! Okay, enough of colonel maniac. The cityscapes are rendered beautifully, and the cloud-effects are dazzling. The engine handles it all chivalrously, with absolutely no slowdown. The only blemish on its fair countenance are the backdrops--they’re static, even grainy at times. Totally unacceptable, considering the hardware. Someone at Konami needs a talking to... Um, does this mean I’m dismissed? Calm down, son--I need to sum this up: Konami’s released a decidedly past-generation console combat-sim for a platform that is capable sooooooooooo much more. Given Konami’s resources and track-record, Air Force Delta could have taken advantage of that. I guess we can blame its uninspired design on the fact that it’s a first-generation title. All that aside, though, Air Force Delta is a solid combat-sim with some nice graphics, intuitive controls, and 30 planes to boot. But where’s that much lauded replay-editing feature that Konami advertised? I don’t want to have to sic Snake on their asses... |









