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X-COM Alliance
Developed By: Microprose
Published by: Microprose
Genre: First Person Action
Expected Release: 2000

X-COM Alliance is the fifth installment to the, ever growing, X-COM series. EP loved the original game, but thus far the sequels have been less than stellar. Here's hoping the Unreal engine can make the difference. The year is 2062. Your mission is to return to the alien invasion base, left in ruins after the first alien war in X-COM: UFO Defense, at Cydonia on Mars, and to look for any technologies that were overlooked the fist time around. Something goes terribly wrong. As you start your orbit around Mars, you are sucked sixty light-years away from Earth through a dimensional gate abandoned by the offensive alien race. You are thrown into the midst of a battle between X-COM's original foes and an alien race called the Ascidians. Your new mission becomes to try and find your way back home. In attempting to do just that, X-COM allies join with the Ascidians and try to defeat the alien threat once more.

X-COM is promising team based management elements to the game. AI squad mates are notoriously difficult to program and usually have problems route finding, acquiring targets, following orders and staying out of the gamer's way. However, by using the Unreal engine, which they already know from their Klingon Honor Guard experience, Microprose can spend that much more time developing and tweaking teammate AI. Hopefully, they can pull it off and wow us with X-COM Alliance.

Screenshots


For more information on each of these games, click on the titles below.

Star Trek The Next Generation - Klingon Honor Guard
TNN Outdoors Pro Hunter
Unreal Tournament
Duke Nukem Forever
Deus Ex
Wheel of Time
Aeon Flux
Rune
Unreal II
Dr. Brain's Action Reaction
X-COM Alliance
Werewolf: The Apocalypse
Nerf Arena Blast
Hired Guns
Navy SEALs
Unreal Mission Pack: Return to Na Pali
Star Trek: Deep Space Nine
Gods of War
Project V1
Unreal Editor
A new addition: Alien Legion