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Wheel of Time
Developed By: Legend Entertainment
Published by: GT Interactive Software
Genre: Action/Strategy/RPG
Expected Release: Third Quarter 199

Wheel Of Time is directly inspired by author Robert Jordan's series of novels of the same name, acting as a prequel to this popular fantasy series. The unusual thing about GT Interactive's press on this game, is that rather than bragging up the Wheel of Time license, and the rich fantasy world created by Robert Jordan, the press material focuses on the multiplayer innovations that Legend Entertainment is working on.

Gamers will have the opportunity to play in a multitude of multiplayer online matches.
-Arena: similar to Deathmatch your focus will be geared towards pure combat and the strategic use of artifacts.
-Citadal: in this mode an individual player will be in possession of two seals. The goal of the Citadal mode is to fortify your seals with the use of traps and guards, while trying to retrieve two more seals from your online opponent fortification.
-Team Play: this mode is much the same as the Citadal mode of play, but instead of it being a single player trying to protect the seals you form a team, hence the name team play. Both of these modes are quite similar to capture the flag.

There are a couple potentially innovative elements being developed for Wheel Of Time that are worth looking at. One of them being the ability to customize your fortresses with moveable walls, portcullises, pits, spear traps, tilting staircases and different types of creatures that serve to guard your structure from your opponents.

Each player will command three types of troops:
Grunts, strong but not terribly intelligent;
Captains, with programmable behaviors, who are formidable adversaries, and the vastly tougher
Champions, equivalent to level bosses in other games.

Traps include spears, pits, tilting stairs, portcullises, alarms, walls, and other devious devices. All of the guards, traps and other devices are expected to add strategy elements to multiplayer combat. The combat is based on over 40 different types of artifacts; each type conferring a specific magical ability to its owner. A particularly nasty offensive spell can be balanced by an artifact that shields against it, cancels it out, or even turns its effect back on the attacker.

The developers claim that it is possible that, even after playing this game over and over, players will still encounter artifacts and strategies that they've never seen before. In single player mode, you will be faced with a story inspired by The Wheel Of Time novellas. As your adventure grows you will be slowly introduced to the dynamics and elements of the multiplayer game play. Robert Jordan will be reviewing the materials that Legend creates in order to make sure that what goes up on the screen matches his vision of the world, but Legend is writing the story and designing the game.

Screenshots (click to enlarge)


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