Werewolf:
The Apocalypse
Developed By: Dreamforge Intertainment
Published by: ASC Games
Genre: First & Third person Action/Adventure
Expected Release: Fall 1999
Inspired by the White Wolf Game Studio's pen and paper
RPG, Werewolf: The Apocalypse, is coming to life with
the Unreal engine.
You
will be assuming the character role of Ryan McCullough,
a young teenager who is just beginning to discover
his powers as a Garou - Werewolves that serves as
a protector of Gaia, the spiritual and physical manifestation
of mother Earth. However the Wyrm, an entity of evil
and destruction, has held power over Ryan's corrupt
ancestors. Ryan finds himself trapped in the middle
of a conflict that has been going on since the beginning
of time. Will he chose the path of his ancestors or
follow his heart, defying all blood ties, and siding
with Gaia.
Whichever path you may choose, your adventure will
take Ryan from the Streets of London to the ruins
in Greece, through the dark jungles of the Amazon
and, literally, into the belly of a mythical beast.
The
most promising aspect of the game is what looks to
be a very intriguing and well written story:
"It's the forth time Ryan has awakened this way
in the last week, and it's not a new experience. In
the years since Sean walked out the door, Ryan has
had nightmares of uncompromised ferocity. And they
seem to be getting worse all the time.
Clarissa
lights a cigarette and waits till the screams die
down into sobs, then into heavy breathing. It kills
her to sit around while her son's in pain, but she
doesn't want to embarrass him again. He's a young
man now, after all, and young men have their pride.
No teenager wants Mummy walking in when he's in tears.
Mother Mary, what a mess. She shakes her head as the
smoke curls up from the ember. Sean's made such a
cock-up of that boy.
He's
a good kid, she reassures herself. Deep down, I know
he is. But he hasn't been acting the part. Truth be
told, he's been a little prick, a brawling, sullen
layabout with a head full of bad music and nightmares.
It's to be expected, Clarissa thinks, but when is
he going to grow up? When is he going to put the past
behind him?
…
In
the darkness, Ryan can smell the cigarette and the
sleepy scent of Mother long before she speaks the
words. Dammit! He needs her again, but he doesn't
want to see her. It sucks, this wake-up-every-night-screaming-like-a-faggot
thing. He hates it, but can't help it. If you saw
the shit that's in his head, you'd scream, too.
Sometimes he looks into Malfeas, sees the stinking
pools of sewage and the lost souls bobbing like little
bits of [poop]. Sometimes he sees a spiral, a harsh
labyrinth filled with revelations he doesn't want
to think about. And sometimes, he's being tossed in
a pit, or locked up below ground in a cell too small
to stand in. Every time, he knows, it's forever. The
voice in his head tells him that.
Oh,
we are freakin' crackers, aren't we? he thinks. Voices
in the head and the whole damn thing.
Then there are times when he feels like some kind
of animal - a big one! - running around through the
streets all naked and [stuff], biting dripping chunks
of… ew… out of tentacled nasties."
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