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Werewolf: The Apocalypse
Developed By: Dreamforge Intertainment
Published by: ASC Games
Genre: First & Third person Action/Adventure
Expected Release: Fall 1999

Inspired by the White Wolf Game Studio's pen and paper RPG, Werewolf: The Apocalypse, is coming to life with the Unreal engine.

You will be assuming the character role of Ryan McCullough, a young teenager who is just beginning to discover his powers as a Garou - Werewolves that serves as a protector of Gaia, the spiritual and physical manifestation of mother Earth. However the Wyrm, an entity of evil and destruction, has held power over Ryan's corrupt ancestors. Ryan finds himself trapped in the middle of a conflict that has been going on since the beginning of time. Will he chose the path of his ancestors or follow his heart, defying all blood ties, and siding with Gaia.

Whichever path you may choose, your adventure will take Ryan from the Streets of London to the ruins in Greece, through the dark jungles of the Amazon and, literally, into the belly of a mythical beast.

The most promising aspect of the game is what looks to be a very intriguing and well written story:

"It's the forth time Ryan has awakened this way in the last week, and it's not a new experience. In the years since Sean walked out the door, Ryan has had nightmares of uncompromised ferocity. And they seem to be getting worse all the time.

Clarissa lights a cigarette and waits till the screams die down into sobs, then into heavy breathing. It kills her to sit around while her son's in pain, but she doesn't want to embarrass him again. He's a young man now, after all, and young men have their pride. No teenager wants Mummy walking in when he's in tears. Mother Mary, what a mess. She shakes her head as the smoke curls up from the ember. Sean's made such a cock-up of that boy.

He's a good kid, she reassures herself. Deep down, I know he is. But he hasn't been acting the part. Truth be told, he's been a little prick, a brawling, sullen layabout with a head full of bad music and nightmares. It's to be expected, Clarissa thinks, but when is he going to grow up? When is he going to put the past behind him?

In the darkness, Ryan can smell the cigarette and the sleepy scent of Mother long before she speaks the words. Dammit! He needs her again, but he doesn't want to see her. It sucks, this wake-up-every-night-screaming-like-a-faggot thing. He hates it, but can't help it. If you saw the shit that's in his head, you'd scream, too.

Sometimes he looks into Malfeas, sees the stinking pools of sewage and the lost souls bobbing like little bits of [poop]. Sometimes he sees a spiral, a harsh labyrinth filled with revelations he doesn't want to think about. And sometimes, he's being tossed in a pit, or locked up below ground in a cell too small to stand in. Every time, he knows, it's forever. The voice in his head tells him that.

Oh, we are freakin' crackers, aren't we? he thinks. Voices in the head and the whole damn thing.

Then there are times when he feels like some kind of animal - a big one! - running around through the streets all naked and [stuff], biting dripping chunks of… ew… out of tentacled nasties."

Screenshots (click to enlarge)


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