EP LOGO
elecplay.com
SONY SEGA NINTENDO PC MAC ONLINE
a
.""
MAINNEWSREVIEWSPREVIEWSINTERVIEWSFEATURESCODESCODES
MULTIMEDIA GAMEFACEEP ON TVINTERACTCORPORATE

SEARCH EP





FEATURES
 


Nerf Arena Blast
Developed by: Hasbro Interactive
Published by: Hasbro Interactive
Genre: Action
Expected Release: Winter 1999

First person action game with a soft touch. Jump right into the Championship world of Nerf and go for the glory of the ArenaBlast Championship. You will be recruited by an amateur Nerf arena fighting team called The Twister, which is based out of Indiana. The Twister has just won the Amateur title giving them a chance to play in the ArenaBlast Pro League. Your mission is to jam your way through eight different colorful high-tech arenas against an on-slought of challenging professional opponents, and win the coveted ArenaBlast Championship title. Play with the newest array of Nerf accessories and weapons including the Wildfire, Secret Shot II and the powerful Triple Shot rifles.

Interested by another non-bloody use of the Unreal engine, I was able to arrange a question and answer session about the game with Dave Wallis, who heads up Hasbro's creative group.

EP: Why did you choose the Unreal engine over any other?

A: We looked at both Quake and Unreal. When we found a developer we liked, they really knew the Unreal engine so we went with it.

EP: Most games using the Unreal engine are scored in kills, how will Arena Blast be scored?

A: When we started Nerf, we made a decision that the game would not be about "killing." What is interesting is that this seemingly limiting factor actually helped us go further with the game play than the usual Frag based play. The system is that you are wearing Nerf outfits that record when you are hit. Everything is point driven - so you are competing to get the highest score. You score in a couple of different ways. Of course, you get points by shooting another players, but also, you get more points for a better shot. You also get points for hitting targets and secrets in the arena. The coolest thing is that when a person's energy runs out by getting hit too many times and they get knocked out, they will leave points behind. You have to run and grab them before anyone else does. Plus, the amount of points left behind is dependant on the position of that person in the game, so if you take out the leader, you can grab a bunch of points, whereas a weaker player won't be worth as much. It all makes for a very dynamic, intense game that goes beyond the usual frag system.

EP: How many Nerf weapons will be in the game?

A: There will be 10 weapons. Some are actually really cool Nerf guns that are coming out this year, like Triple Strike and Wildfire. Some are classic Nerf guns like Ballzooka. Others are totally new guns invented for the game like the Whomper.

EP: Is there anything else that you would like to tell us about the use of the Unreal engine or the progress of the game's development?

A: The game is already looking and playing great. It is tons of fun (we have to make sure the developer doesn't spend too much time playing). Using the Unreal engine has been excellent for us because we've been able to focus on game play and not on the black magic of 3D engines. It has allowed us to spend more time developing new ways to play rather than fiddling with technology.

Screenshots (click to enlarge)
   


For more information on each of these games, click on the titles below.

Star Trek The Next Generation - Klingon Honor Guard
TNN Outdoors Pro Hunter
Unreal Tournament
Duke Nukem Forever
Deus Ex
Wheel of Time
Aeon Flux
Rune
Unreal II
Dr. Brain's Action Reaction
X-COM Alliance
Werewolf: The Apocalypse
Nerf Arena Blast
Hired Guns
Navy SEALs
Unreal Mission Pack: Return to Na Pali
Star Trek: Deep Space Nine
Gods of War
Project V1
Unreal Editor
A new addition: Alien Legion