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Navy SEALs
Developed by: Yosemite Entertainment
Published by: Sierra FX
Genre: Squad-based Tactical Simulation
Estimated Release: On Hold

Navy SEALs was to be a squad-based tactical simulation and not just a mere first-person shooter. Word was, gamers would be assuming the role of team commander, with a wide range of realistic combat experiences that members of the elite soldier group might come across in the fire line of duty. You would get to choose your team members, select appropriate gear and equipment needed for the mission and issue strategic orders to ensure a successful mission.

Former seal, Richard Marinko, author of the Rogue Warrior series was working in conjunction with the Yosemite team in creation of Navy SEALs. Sounds a little like Rainbow Six, No? Navy Seals was one of the projects put on hold when Sierra restructured in February of 98. Everyone is waiting for word from head office, but most people concur that the property was too interesting and too far into development to be scrapped. It would seem to make sense for the title to be shifted to the Sierra FX development house, responsible for Half-Life and Starseige, and completed.

As usual, it seems that for now, the warriors are chomping at the bit and biding their time while the diplomats and bureaucrats bicker amongst themselves. Then again, how many first person, special forces games do we really require?

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For more information on each of these games, click on the titles below.

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