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Dr Brain's Action Reaction
Developed By: Knowledge Adventure
Published by: Knowledge Adventure
Genre: Children's Entertainment Title
Expected Release: Summer 1999

In Dr. Brain Thinking Games, you are challenged to use your mind over might. Targeted to children 10 and up, Dr. Brain will be the first children's game that will be optimized for the Pentium III processor, and the first children's game to use the Unreal engine. Being captured by the ruthless S.P.O.R.E. (Sinister People Organized Really Efficiently) group, you assume the role of one of the worlds top scientists. Along with the character Dr. Brian, you must escape S.P.O.R.E.'s secret headquarters and destroy any chance it has to complete its devious plot of world domination. The world is filled with tricky traps, perilous passages and dangerous doorways. You will find the only weapon you have is your brain. You will be forced to use principals of geometry, physics, mechanics and logic (uh-oh!) to unravel the puzzles that block you from completing your quest. The game features sixty missions with multiple levels of difficulty and offers multiplayer online gaming with up to fifteen other online opponents.

I had a chance to question Ari Schindler, Executive Producer of Dr. Brain.

EP: This is a very unique use for the Unreal engine. What made you think about using a game engine that is primarily thought of in more a shoot them up, deathmatch style of gaming, than a learning tool?

A: Action Reaction is first and foremost a game, and hence it was crucial to us that it use the very best engine available. We chose a first-person shooter engine precisely because of the stark contrast between the average shooter and the average thinking game. The most direct way to teach kids the value of their brains is to force them to think through situations that every other game allows them to solve by brute force.

EP: Why did you choose the Unreal Engine over any other engine on the market?

A: The tools that compose the Unreal Engine allow for very rapid development of exceptional products. The other engines have their strengths, but given our desire to make something other than a conventional shooter, and to build it in record time, Unreal was the only choice…(besides)… it was a great deal for the money. Q: Is there anything else that you would like to tell us about the use of the unreal engine, or the progress of the game's development? Despite many late nights and much grumbling from the team, our experience developing for the Unreal engine has been very positive overall. On the downside, there are many nasty quirks and rough edges to Unreal, as one would expect of any toolset on the cutting edge. On the upside, we have been able to create, in a mere nine months, a beautiful product that looks and feels quite different from everything else on the market. I believe that when our customers compare Dr. Brain: Action Reaction to other family entertainment products, the awesome contribution that the Unreal engine makes to the user experience will be clear.

Screenshots (click to enlarge)
 


For more information on each of these games, click on the titles below.

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Duke Nukem Forever
Deus Ex
Wheel of Time
Aeon Flux
Rune
Unreal II
Dr. Brain's Action Reaction
X-COM Alliance
Werewolf: The Apocalypse
Nerf Arena Blast
Hired Guns
Navy SEALs
Unreal Mission Pack: Return to Na Pali
Star Trek: Deep Space Nine
Gods of War
Project V1
Unreal Editor
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