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Ed Logg speaks:
(on first game at Atari) "I took over for somebody else, I finished up his game called Dirt Bike, but I
actually worked on Super Breakout at the same time. Dirt Bike died and Super Breakout made it to
production. So Super Breakout was my first videogame in production"
...
"Asteroids you are talking about a few weeks worth of work, then show it to somebody and they say 'yeah'
then six weeks / six months and it's done. Nowadays it's like 'give me a million or three million
dollars and I'll come back in a couple months with a prototype'. I don't know about that. You are talking big money. It's
like the movie business now. You can't shoot a movie with 20 thousand dollars anymore, or at least not
as often."
...
(on Centipede arcade games still around) "Actually I'm not surprised at all, we had more than 70,000
Centipedes in one form or another and that's just the ones that Atari did. I'm not sure how many
counterfeits were ever made. I'm not surprised at all. Even I like turning it back on, plugging it in
and playing again. It's great."
...
"In the case of Centipede I wanted something that controlled speed as well as direction. I didn't want
just 4 -way directions, I wanted an infinite number of directions and the trackball was
the obvious way to go. Football had the trackball before that but it was big and heavy, the idea was to
have a lot of momentum, and it was intended. But I wanted something smaller. We reduced it down to something
to could move around quickly and stop with fast tracking around."
...
"I liked Algorythmic type games where you created a world and setup the rules for it and then try to
figure out what kind of strategies could work for it. And then you found games like Centipede, with
multiple strategies. You capture the spider in the corner, there are blob strategies, there are all sorts
of other strategies. Often people play straight away and play forever too. It's amazing what people can
do once you setup a set of rules."
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