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by
Jules Grant- Executive Editor
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The logic is perfectly clear: Game developers living in California have the constant distractions of sun, surf, sex and redwood forests. Even the most absorbing game has to be squeezed in between these fanciful, plentiful and bountiful diversions. Meanwhile, in Edmonton, Alberta, from October until March, people are lucky to even see the sun. It is dark and windy when they get up to go to work, dark and snowing when they come out after. The wind blows. It snows and reaches past minus thirty (in any temperature scale you care to measure it by). The dark and cold of winter is broken only by the occasional hockey game. There isn't even a hill to ski on. To the arctic hardened crew at Bioware, creating an absorbing videogame means oh so much more than it does to their soft, cozy-warm and complacent competitors in sunny California. Any of you who doubt this iron clad line of reasoning need only consider this, most, if not all of you have either been on vacation to California, or, at the very least, planned in your mind a whirlwind trip through the cedar redwoods, scaling the face of El Capitain in Yosemite, down to the sunny beaches of San Diego, up to Disneyland, visiting with Pamela Anderson and friends in Los Angelas and/or continuing up the coast into the San Francisco Bay area. How
many of those same souls have planned a trip to Edmonton to see - what
- the statue of Wayne Gretzky outside the hockey arena? I thought not.
Certainly, no one ever wrote a song that included lyrics anything like,
"In my mind I'm gone to Edmonton," or "Edmonton Dreamin'" No wonder then,
that Bioware has such an impressive record and even more impressive lineup
of upcoming games.
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Given the immense popularity (over 1,000,000 copies sold with versions in the works for both the Sony PlayStation and the Sega Dreamcast), and the universal acclaim of Baldur's Gate, anybody surprised by the announcement of a sequel obviously hasn't been paying attention to their horoscope, crystal ball, the videogame industry, the stars or even the weather - farmers in the Canadian prairies, last week, looked up at a deep golden sunset and said, "Yep, Ma, better batten down the hatches, there's BG 2 coming and it's gonna be a big one, eh." Like
all sequels, Baldur's Gate II uses the original engine slightly optimized
and tweaked. The impressive and promising thing about Shadows of Amn is
not the refining touches of an extra year or two to work on them, but
the attitude of the team. Whether you speak to one of the co-producers,
the lead programmer, a texture artist or a writer on the team, as they
demonstrate what refinements they have made, the recurring phrase is,
"what the players asked for." So, like the players asked for, some of
the things to look forward to in BG II are:
-Improved multiplay.
Playing BG II with friends will be less of an exercise of watching one player
play. All players can shop simultaneously and minor conversations do not
halt the game for the other players in the party (and yes, for those who
want to play a multiplayer game by themselves so that they can create
all six characters, that too is still possible in BG II).
The
Shadows of Amn picks up where Baldur's Gate left off. Characters, whether
imported or generated fresh, will begin with 89,000 experience points
and progress to a maximum of 2,950,000 (which puts characters between
17th and 24th level depending on class). At ninth level, as per AD&D
rules, characters will gain a stronghold. Fighters can gain a Keep from
which they must dispense justice, solve the problems of the peasants and
eventually hold off a siege. Druids may become the great druid of the
local grove, thieves gain a thieves' guild and so on, each unique to the
class of the player character and leading to unique story elements (do
I smell having to replay a 100 hours + RPG game more than once?). The
most powerful spells and items from the AD&D game system will be represented.
Combat, especially involving mighty magicians wielding spells like Holy
Word and Disintegrate will have to be approached tactically and intelligently.
Obviously, with the power of the player characters, there will also be
some mighty enemies such as Mind Flayers, Iron Golems and Elminsters.
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