Hey diddle diddle
The Electronic Entertainment Exposition (E3) is the largest trade show
of its kind in the world, showcasing the seven billion dollar electronic
entertainment industry. In the spacious halls of the Los Angeles convention
center, come together videogame developers, publishers, press and retailers.
Developers without publishing agreements come seeking publishers. Publishers
showcase their upcoming wares to press and retailers hoping to garner
the lion's share of press praise and retail space from the retailers
who come to determine how many shelves to reserve for each game system
and publisher. It's three days of flash, glitter and raucous noise as
each company attempts to outdo the other. A good or bad showing at E3
can make or break a product and recent years have centered around the
three-way battle for console dominance waged by Sony, Nintendo and Sega.
The cat and the fiddle
The
general pre-show expectation was that E3 2000 was to be Sony's great
coming out party, the triumphal dawning of PlayStation 2 and while this
was, indeed, the first year that the PlayStation 2 and its games were
at E3, Sony's fiddling led to very little spontaneous jigging.
Sony's indicative press conference focused three-quarters of its effort
on expounding the popularity of the PlayStation brand and Sony's vision
of the broadband future of entertainment with the PlayStation 2 serving
as DVD/CD playing, internet surfing hub. Scant time was spent on a technically
glitchy presentation of games and the games themselves, at least the
ones that will be ready for launch, and especially the first party titles
published by Sony, were less outstanding than many had come expecting.
There will be great games for the system, there were hints of brilliance
to come, it'll just mostly begin arriving late in 2001. Sony seems content
to rely on their branding and marketing strategy and let the games play
second fiddle.
The cow jumped over the moon
Again,
the expectation was clear, the Dreamcast was a transitional system and
while they had one nice year, Sega was doomed; only someone forgot to
tell Big Blue. For the second year running, Sega's monster booth was
packed with hundreds of games and hundreds of people standing in line
to play them. The titles were incredibly diverse, ranging from the enigmatic
Shenmue to the maraca shaking Samba de Amigo and the bombastic,
internet-ready Quake III Arena.
In a one step forward, two steps back then charge forward game plan,
Sega has returned full force to repeating like a mantra that the half-the-price-of-a-PlayStation
2 Dreamcast is not only internet ready out of the box, which the PlayStation
2 is not, but that there are also soon to be a deluge of internet ready
titles and Sega will refund all of your purchase money if you use SegaNet
as your internet provider. With a deprecatory nod, Sega of America's
COO Peter Moore announced to the world at a louder than Hell Filter
concert that while Sony may think they are the future of entertainment,
the Dreamcast and SegaNet are the future of videogaming.
We'll see.
The little dog laughed to see such sport
Nintendo
on the other hand proved that they are confident enough of their business
model that they'll ignore all of the posturing out of the Sony and Sega
camps and give gamers what Nintendo wants when Nintendo wants and laugh
all the way to the bank. Nintendo refused even to speak of the Dolphin
and mentioned the Game Boy Advance only to inform the world that it
is completed but will not be released until after Nintendo has made
the remaining billions that they plan to gather on the backs of Pokemon
and the Game Boy Color. "Let's make money," crowed Peter Main, Nintendo
of America Executive Vice President. There were scant few third party
titles for the Nintendo 64 yet Nintendo is confident that their own
Miyamoto and Rare developed titles are good enough to sell N64s, damn
the third party publishers and any other torpedoes in their path. The
heck of it is they're right. There may not be many games coming for
the Nintendo 64 but they are, every single one of them brilliant: Conker's
Bad Fur Day is an astounding departure for Nintendo, the new Zelda
and Pokemon titles are guaranteed to sell consoles and Perfect
Dark is, in fact, damn near perfect.
And the dish
Microsoft's
X-Box, announced at the Game Developer's Conference earlier this year,
was the sexy new darling of the videogame world and while there are
nowhere near any games for it, Microsoft pretended that they, like Nintendo
didn't even want to bring their next-generation super console to the
party but "the fans demanded it" so they brought it and showed off the
arousing video demos that were unveiled at GDC in March. The X-Box presentation
also featured a demo of DirectMusic, a MIDI music standard that Microsoft
spent millions developing for Windows and that most developers who can
help it refuse to use, although it does nicely blend country and western
music into disco and vice versa. Make no bones about it, the X-Box is
sexy and Microsoft is serious about their console endeavor with plenty
of muscle to back their pony.
ran away with the spoon
While
the big dogs fought over the food dish in the big halls, and despite
Sega's impressive showing, it was a couple of small fry with big dreams
who ran away with the show for many and made us all smile and remember
that, after all, we're talking about videogames.
There's just no keeping those renegades at Bleem down. "Those guys are
like a wasp," said one Sony exec, swatting at his head as if Bleem were
indeed a small winged insect buzzing about his ear, "they're bugging
me but I've got more important things to worry about."
Yeah, right! Bleem announced their newest product which lets gamers
play their PlayStation games on a Dreamcast, and not only play them
in their ugly old pixelated pajamas, but play them with a high resolution
paint job that improves the look of the games four fold. Outstanding!
Nuon is back, repositioned as they should be as a mass market consumer
product that greatly enhances DVD playback, allowing smooth fast forward
and camera zooms as well as internet connectivity and, as an added bonus,
the ability to play a few games, including Jeff Minter's newest remake
of that classic of classics, Tempest. A Nuon enhanced DVD player
is what to get your relatives this Christmas.
And despite many rumors to the contrary and editorials even in magazines
such as PC Gamer, PC gaming is nowhere near dead. While there did seem
to be fewer PC titles at E3 than at most previous shows, PCs continue
to evolve into faster, more graphically powerful, gameplay potent beasts
by the hour and game developers are tech junkies of the highest order.
They will always want to make their games on the biggest, fastest machines
possible and very many of the best looking games at E3, particularly
in genres like strategy, RPG and especially online gaming are PC titles.
There were even a few Macintosh games for those of you surfing on translucent
berry flavoured icomputers.
Most intriguing, with the biggest dreams of all was a company named
Indrema announcing their Linux based console of X-Box power, customizable,
upgradeable and open source: a 600 mhz of processor powered, nVidia's
next-generation graphical processored, DVD playing $300 US marvel named
Indrema. They had nothing to show but dreams and a brave plan to spoon
out their console to compete with Sony's holiday launch.
It's a whole new world.
Following are EP's picks of best, most interesting and otherwise noteworthy
products that we saw at E3. We have collaborated to preview the standout
title and indicate the top ten (in no particular order) of each category.
This is the future of videogaming. Or is that entertainment? Depends
on who you ask.
-Jules Grant
Executive Editor
Electric Playground
>>>next