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> Top Ten Games We Couldn't Play Yet but Still Make Us Giddy

E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up

 
Metal Gear Solid 2: Sons of Liberty
Konami/ PlayStation 2

Solid Snake makes his debut with PlayStation2

When you think of a hundred and fifty grown men sitting entranced in a theater, gobsmacked and eerily engrossed, you would think they were watching the uncensored version of Showgirls. If you change the scenario to 150 computer geeks, you would go from Showgirls to perhaps George Lucas' prescreening of Episode2. It is doubtful that you would expect a nine-minute video of a Japanese videogame, over a year away from completion, to engage the attention of this restless group, rouse their adrenaline, bring tears to their collective eyes, and lift them from their seats in waves of applause and cheering. But that's just what Hideo Kojima's Metal Gear Solid 2: Sons of Liberty did at this year's press screening of the highly anticipated sequel.

The press conference to follow the video read like a good Hollywood script:

Int. Shot- Stuffy grey press room, crammed with reporter types struggling for a spot in the fray. A polite and nervous Japanese man stands at the center of the huddle.

Skeptical Gaming Press: "Mr Kojima. How much of this video shows actual gameplay of Metal Gear Solid 2?"

Hideo Kojima: "Only the first five seconds."

A uniform sigh from the crowd as reporters' hopes are dashed and suspicions are confirmed. A whisper of "I told you so" hangs in the air.

Cut to close up on polite Japanese man:

Hideo Kojima: "Only the first five seconds was NOT gameplay".

Wideshot of mass hysteria, cheering, handshaking, drinking and merriment.

end scene.


So why the dramatic reaction?

For starters, any initial concerns that the PlayStation 2 can't compete in the nextgen console race were quickly torpedoed out of the water with the trailer's breathtaking visuals. From the John Woo style gunplay to the patented Matrix "bullet time" effect, the MGS2 trailer featured scenes of apparent gameplay that blow away even the big budget action flicks. The popularity of Metal Gear Solid only fuels the excitement for the sequel, building on the unique and innovative story, memorable antagonists, heroes, and gameplay elements that have been copied and imitated since its release in 1998.

The video for MGS2 begins on a rain drenched freight ship somewhere off the coast of New York, seemingly the setting for the new title, where we witness a hostile takeover of the ship by a force of unknown soldiers. The crew is mowed down mercilessly and there is only one man left to stop the vessel from falling into the wrong hands. Enter, Solid Snake.

Snake looks better than ever (yes, you can have crushes on videogame characters) with realistic animations, and a slew of new moves from precariously dangling over ledges to diving out of the line of the enemy's sight. It is difficult to tell if some scenes are truly game controlled, or whether they are in-game cutscenes, but regardless, the visual elements are truly mind-boggling. At one point, Snake is seen fighting off a team of baddies wielding protective glass shields hunting him through a narrow corridor. We see the shields marked by Snake's harmless gunfire, pocked and cracked as the team advances. In classic Metal Gear style, Snake eventually notices a weakness in the guards and blows out the knees of the ominously advancing operatives.

As if that sequence isn't enough to salivate over, a gun battle in the ship's bar shows individual bottles shattering and spraying across surfaces as they are pierced with bullets. Snake exhibits his range of acrobatic maneuvers as windows shatter, faces contort, lights flicker and shadows crawl across walls. The camera angles seem to smoothly follow the game's main action although it will be interesting to see how this fits into actual play. Additional special effects add to the realism, such as Snake's hair and clothes altered with the rain and wind. It would be a pity to see the film rights to this game sold when the game's director could easily take this property to the big screen on his own merits.

These are only a few examples of the new improved AI, graphics and game mechanisms, showcasing opponent smarts like flocking, hiding and searching. The weapons seem to follow in the footsteps of the first title, with the addition of some other stealth goodies like a stungun, thanks to consulting provided by actual military specialists. For the anti-violence types, Kojima revealed that the new game can be finished without actually killing anyone. How refreshing!

In terms of characters, we see glimpses of familiar faces sporting their new PlayStation 2 resolutions, including Hal Emmerich, Revolver Ocelot and the Ninja. While we don't see anything of Meryl, there's definitely a new girl in town who expertly wields weapons of her own. Snake's third brother is also alluded to (fans of the game will remember his introduction at the end of Metal Gear Solid), and Foxhound is back in full force.

Without revealing too much of the plot, Kojima commented on the theme of this game, referring to an increasingly technologically dependent world. Whereas in Metal Gear Solid, Kojima questions whether our fate is in our genes, Sons of Liberty seems to look more into how humans are altering their world digitally and how they control that destiny; a look at man versus technology. Just when you thought you couldn't be any more visually stunned, the final scenes of the video show a monstrous robotic Godzilla type creature (Metal Gear Rex?) rising up through the storm. It is this creation that embodies the game's struggle and statement. It also evokes our desire to scream, "I'm gonna kick your badass robot butt all over this ship!" (We are talking about videogames here after all.)

If Metal Gear Solid 2 lives up to the promises of its visual presentation and builds on the solid gameplay of its predecessor, it truly will be the game we've all been waiting for. For lack of a better metaphor, I'm sitting here with a massive exclamation point over my head.

-Zoe Flower

>>>next

Run Like Hell
Digital Maven/ Interplay/ PS2


This game, styled as Resident Evil meets Aliens vs the Thing, being created by the same twisted mind that brought us Sanitarium looks to be the survival horror game of 2001. Already hired quality voice acting adds to our high hopes for this title.

Ultimate Worlds Online: Origins
Origin Systems/ Electronic Arts/ PC online


A whole new, Todd McFarlane inspired look, an ambitiously deep and active combat system and three diverse worlds within a world have Origin looking to, once again, take online gaming into brave new territory.

Half-Life
Captivation/ Gearbox/ Valve/ Sierra Studios/ DC


The original 1999 Game of the Year plus an additional single player campaign featuring Barney the security guard have us stoked for Half-Life to arrive, but it was not playable at E3, it was video footage only.

Halo
Bungie/ PC/ Mac


Bungie had a game engine that they carefully caressed, but mostly they simply stunned E3goers with a video presentation of capital-A mazing gameplay footage. Drool factor 5.

Munch's Oddysee
Oddworld/ Infogrames/ PS2


Lorne Lanning and his Oddworld team have firmly established themselves as among the most creative and talented teams in videogaming. Their CG video skills are unequalled.

Little Nicky
Digital Eclipse/ Ubi Soft/ GBC


There's no game, only a concept to accompany the upcoming movie and video of Adam Saddler who's in it. We like him. He's funny.

Kengo
Crave Entertainment/ Dreamcast


This bushido Blade style combat game for the Dreamcast was present only in video sequence form and it wowed us. Slicing blades, rippling muscles and great facial animations caught our eye.

Dungeon Siege
Gas Powered Games/ Microsoft/ PC


Chris Taylor demonstrated his upcoming RPG title in a Microsoft screening room. The game looks like it will answer a ton of the interface difficulties of traditional RPGs and have interesting multiplayer modes. More importantly for this category, the dragon deep in the depths of the game hade many delicate gamers wetting their pants in fear.

The X-box Chick
Microsoft


We don't know the game Microsoft's slinking show floor model represented or even if there's going to be a game featuring her likeness, but that real life X-Box lass…wow. The X-Box demo video was pretty inspiring too. Hinted at a giant robot game for X-Box. Got our attention. Twice.

  E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up


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