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Warcraft III
Blizzard/ Blizzard/ PC

The Orcs are back!
It seems to have become a standard marketing ploy in the gaming industry:
Announce a game extremely early in its development, provide a pretty much
impossible release date, get all of your fans extremely excited about
your product, then announce difficulties and push the release back. Next,
advertise some more to get your fans pumped up again then announce a change
in game concept or the addition of some new technology. Push back the
release date and work on building up even more fervor for your product.
Repeat indefinitely (throwing in a limited beta test is an option) until
the game is finally ready for release and pray your fans are still interested.
The only question remaining is, who's dumber: the developers for creating
this insane strategy or we the gamers for falling for it time and time
again? Every year we are faced with a new slew of games about which we
will hear endlessly and this year is no different. There is no worse offender
in this whole production mess than Blizzard, and if recent events involving
Warcraft III are any indication, Blizzard is preparing to begin
the whole process once again.
Initial reports on Warcraft III were exciting; Blizzard was going
to move away from a resource management large-scale battle model of Real-Time
Strategy gaming and towards a hero focused small unit Role-Playing Strategy
title. Warcraft fans were excited and started gathering as much
information as they could (make note of opening paragraph). Recent news
items from Blizzard have revealed that Warcraft III has now changed
directions (remember the formula) and will return to some of it's Real-Time
Strategy roots.
Stay calm; there is no reason to panic. The direction of Warcraft III
may have changed but many of the new and intriguing features are still
in the plans. Heroes will definitely play a major role in the game and
will still have a personal inventory and an ability to collect magical
items to enhance their power. Heroes will also still accrue experience,
advance in levels and receive new abilities during a campaign. All of
these important features seem to have survived the changes to the game.
However, there will be a greater focus on resources than was originally
planned as well as a more traditional use of buildings and structure upgrades
to develop your units. Initial plans requiring normal units to be under
the command of a hero and limiting camera movement to your hero's location
have both been dropped in favor of allowing all units to act autonomously
and the return of a free roaming camera perspective.
New additions to the Warcraft universe will also include neutral races,
of which centaurs and an arctic yeti-like race were presented in the E3
demo, that will protect certain goals or provide the player with quests
and items. It is uncertain at this time if any of these neutral races
will be available for recruitment to fight with the player's armies.
Combat has also received an overhaul with units increasing in toughness
and abilities, allowing more strategic unit-to-unit battles as the player
will have more time to retreat, flank, use spells and activate special
abilities. Heroes are much more powerful than normal units and in the
combat demonstrated at E3 definitely made a difference in the battle's
outcome. Normal unit stats and abilities also increase if a hero is within
a certain distance, providing an advantage over a group of leaderless
troops. Interestingly, many objectives within the game will be obtainable
via standard warlike methods or through a more carefully thought out peaceful
approach.
The graphics and sounds are very Warcraftian and although greatly improved
from the days of Warcraft II, they are not jaw dropping. One of
the biggest surprises was that the terrain in the game will remain two-dimensional
eliminating a wide variety of strategy options that many new games are
now offering. Similar to Diablo II, the changes in Warcraft
III are great but could have gone even further and provided an even
greater amount of new game play.
Where will Warcraft III go from here? Only Blizzard really knows,
but an educated guess would lead one to believe that the first quarter
2001 release date will probably be pushed back as the game is tweaked
and adjusted. Between now and then, gamers can only guess at the amount
of advertising, trailers, hints and message board discussions that will
occur as Blizzard preps fans for the game's impending release. There is
no doubt that we are going to hear way too much about Warcraft
III in the next year. The sad part is, most of us are going to love
every second of it as we wait in anticipation of an old friend returning
home and providing us with hours of single and multiplayer real-time strategy/role-playing
strategy fun.
-Sean Miller
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Star
Wars Online
Verant/
LucasArts/ PC

There is no doubt that every Star Wars fan is extremely
pumped about the release of this game, but the release is a long way
off and from now until lift off the coverage is never going to stop.
Ultima
Online Worlds: Origin
Electronic Arts/ Origin/ PC

The hype over what was originally called Ultima Online
2 started about a month after the release of the original Ultima Online.
Now that the game is well on its way to being developed things can only
get worse.
Space
Channel 5
Sega/ Sega/ Dreamcast

Space Channel 5: The characters for this one are featured
in a maxi pad add. There's nothing more to say, really.
Pokemon
Nintendo/ Nintendo/ Nintendo 64

Pokemon: Gold, Silver, Pokemon Puzzle and Hey You Pikachu
will be added to the long list of things Pokemon for Nintendo. The Pokemon
franchise is only getting bigger, which can only mean even more appearances
in our everyday lives. There are Pokemon Pop Tarts, for crying out loud.
Gran
Turismo 2000
Polyphony
Digital/ Sony/ PS2

Lots of hype for a driving simulation that was already
done exceptionally and probably won't have a huge amount of new content.
So basically, just a lot of hype.
SegaNet
Sega/ Dreamcast

Excuse me Peter Moore could you please explain to me
one more time how I can get a free Dreamcast? Once you understand how
the deal works, the Sega hype quickly becomes overbearing.
Crash
Bash
Sony/
Sony/ Playstation

Bringing Sony's mildly entertaining (and mildly annoying)
signature character to the world of 3D arena-based battles. You just
know the adds are going to be loud, obnoxious and way too plentiful.
Daikatana
Ion Storm/ Eidos/ PC

No, wait, it's too late to pick that one. We should
have picked it three years ago before we got so numb to the ads, previews
and hype that we subconsciously block it out. All of that hype is going
to put the game under intense scrutiny later this month, which will
mean months more of reviews, satire, bulletin boards and just general
lip flapping.
Return
to Wolfenstein
ID
Software/ Activision/ PC

It goes without saying that anything that John Carmack
so much as breathes on will garner far too much press and rabid fan
worship.
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