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Ground Control
Massive
Entertainment/ Sierra/ PC/ PS2

And to think this was almost considered a Battlezone clone!
A
little known fact around the offices of the Electric Playground is that
I have a Bachelor of Science in Genetics [Editor's note: It's not that
we don't-know Sean has a genetics degree, it's that we don't-care]. I
have taken a countless number of courses dealing with both hereditary
and acquired disorders and disease. So perhaps it was fate that I was
given the task of taking a look at all of the latest strategy games at
this year's E3 as there is no doubt in my mind that this genre has picked
up a serious infection. I have chosen to name this newly discovered infection
the RBRMRV: Really Big Resource Management Rut Virus.
Everyone who enjoys these games knows the RBRMRV symptoms: Start with
a unit, click on a resource, gather the resource, stockpile the resource,
make another unit and repeat throughout the scenario while trying to manage
all of your different units through an ever increasing number of fast
action combats. Originally it was a pretty cool concept and led to some
great strategic battles in both single and multiplayer games. Well, a
new century has arrived and it's time for RTS games to purge themselves
of the RBRMRV and move on to some new territory, provide gamers with some
new challenges and finally stop rehashing the same concept over and over
again. Luckily, as I waded my way through the non-stop flow of RBRMRV
victims at this year's E3, I came upon a cure and its name is Ground
Control.
I like to call the active agent of this new cure "unit management" and
it removes the strategy requirement of endless resource gathering from
RTS games and replaces it with a new and more interesting level of game
play. You begin with a single unit of marines and acquire more units with
each new mission as well as keeping surviving units from previous tours
of combat. This leads to a whole new form of strategy, as not only do
you want to successfully complete your missions, you also want to complete
each objective with a minimum number of friendly casualties.
This "unit management" becomes even more intriguing when you consider
the fact that your different squads gain experience with each mission.
As your squads increase in experience they gain access to special weapons
and can be altered into different units depending on your strategy. You
can then further customize each of your units in each mission by selecting
their purpose within the mission (offensive, defensive, maneuver and recon).
After making your way through all of these choices you enter a mission
and then further customize your units through action commands, allowing
you to control formation, movement, fire options and so on. Ground
Control provides a great depth of strategy to its gameplay without
a peon or harvester in sight. More importantly, this unit survival from
mission to mission results in you caring about some of your squads, and
suffering a feeling of loss when one of your veteran, multi-campaign and
decorated squads dies while following orders.
Ground Control is also special because it contains what I like
to call the "oooh whats that?" gaming factor. "Oooh whats that?" games
are those games that look so nice graphically that people walking by the
computer stop and say "oooh….", well you get the point. Ground Control
is so beautiful to look upon that it can cause some serious problems in
the game play as you end up stopping to watch your artillery barrage while
the rest of your squadrons are getting beat up by enemy forces. Yet the
developers weren't happy with just making the game look incredible, the
graphics of Ground Control have a strategic effect on the game
play. Units can hide in shadows, marines can take cover in underbrush
and enemy aerodynes can use the sun to mask their approach from the sky.
Graphics that look incredible and are functional, what more could you
ask for?
The story line, mission variety and overall long term interest value of
Ground Control remains to be seen as, despite my best strategies,
I could only get away from the show with the demo. However, it has been
a long time since a RTS game has kept me glued to my computer screen for
three hours without realizing it was way past my bedtime. Ground Control
may have lacked the glitzy E3 presentation of many other RTS titles last
week but more importantly it lacked any signs of the RBRMRV and is definitely
a strong contender for your uninfected gaming dollars.
-Sean Miller
>>>next
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Warcraft
III
Blizzard/ Blizzard/ PC

Blizzard has taken a step back from what could have
been a new breakthrough in the RTS genre. However, it is Blizzard, it
is Warcraft so we all know it is going to be incredible.
Red
Alert 2
Westwood
Studios/ Electronic Arts/ PC

An interesting new story line coupled with a new theory
on balancing the power of units should result in some interesting new
game play in the Command & Conquer universe.
Homeworld:
Cataclysm
Barking
Dog/ Sierra/ PC

The original game shook up the RTS world with its original
game play and excellent camera control. This "expansion" is actually
a stand-alone game and does not require the original to be played.
Black
and White
Lionhead Studios/ Electronic Arts/
Sega/ PC/ Dreamcast

Finally, a "god game" that truly gives the gamer the
godly powers of controlling the weather, causing miracles and raising
up a beast to represent their influence in the gaming world.
Kessen
KOEI/ KOEI/ PS2

The release of the PlayStation 2 draws imminent and
the simultaneous arrival of Kessen will give gamers a chance to wage
large-scale battles while determining the course of history in feudal
Japan.
Mage
Lords
Kinesoft/
Kinesoft/ PC

Although still in early stages of development this game
from the creator of Masters of Orion and Masters of Magic looks like
a potential hit with its six playable races and the ability to create
your Mage Lord as a unique character with strengths and weaknesses.
Sacrifice
Shiny
Entertainment/ Interplay/ PC

The strange appearance of the creatures within this
game will grab your attention first but it is the story line involving
the collection of your enemys' souls to feed your God's thirst that
will make this game truly interesting. 8
Warlords:
Battlecry
SSG
/ Mattel/ PC

RTS with a focus on developing a hero that will continue
to grow in power throughout each scenario, campaign and even multiplayer
game that you play. SSG may be raising the bar in what gamers expect
from their RTS games.
Peacemakers
Ubi
Soft/Ubi Soft/ PC/ Dreamcast

RTS gaming with a few new twists including not only
military but also political objectives and a requirement for the player
to remain popular in the media.
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