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Driver 2
Reflections/ Infogrames/ PSX/ PC

Deja View.
For
better or worse, sequels are a part of the gaming industry. As often as
not, developers cite "consumer demand" as the driving force behind the
proliferation of follow-ups. While it is true that the best games naturally
leave us crying for more, releasing a sequel so closely on the heals of
its predecessor often makes one wonder if they couldn't have just released
a single great game in the first place. Not that such a feat is always
possible - in fact you have to realize that the tremendous effort going
into any given game's first outing, not to mention the limitations of
developer's funds and resources and the demands of investors who want
to see results sooner rather than later/never, will often push a game
out the gates before it has been perfected - or at least properly finished;
the sequel is merely the refinement treatment not afforded the first go
'round, making the sequel worth purchasing.
Too, technology has a nasty habit of improving in fits and spurts and
by leaps and bounds, and games that came out a mere year or two ago were
built for now-obsolete machines, PCs or last generation consoles, and
a sequel, while still offering very little in the "fresh idea" department,
nevertheless offers tighter gameplay, better graphics, and generally comes
off as a better realization of the developers original vision - ideally.
It's the sequels that come out too soon and strictly for monetary gain
that should really get your shorts in a knot. If there was someway to
organize a massive, global boycott of sequels so suspiciously similar
to their forbearers that they degrade their own franchise, we could really
send a message to game publishers. Look at the Tomb Raider franchise,
for example. The original: practically invented the third-person action/adventure
genre and still stands as a benchmark for depth of character and wholly
absorbing gameplay. Then Tomb Raider The Last Revelation (number
four in the franchise), a wholly re-worked game, seemed to practically
re-invent the genre. But Tomb 2 and Tomb 3? Tweak ridden, to be
sure, huger hooters and sexier moves, but cows just the same. If they'd
waited as long and released Revelation as Tomb 2, Eidos would have an
untouchable hold on the genre. As it is, we go: "which one is that? The
one where she crawls around on all fours? I think I already bought that
one. I can't afford another…" Too bad, buddy, you missed the good one.
(As a counterpoint, Microsoft's Motocross Madness 2 offers so much
improvement to an already fantastic game that it is warmly - hotly - welcome.
Same with the new MechWarrior, which is actually the 4th incarnation
yet a remarkably different game that still remains faithful to its lineage,
hence, the lack of numeric appendage.)
Worse, look at the Twisted Metal games. Great marketing muscle
in this decrepit franchise. The TV spots are a howl. Great fun to watch.
But arming the automobile, marauding through arenas and spewing projectile
bitch-slaps was cool exactly once. Four incarnations offering various
states of bog and pop and flutter merely destroyed the franchise's ability
to benchmark car combat games.
This is an area where PC games have console games beat. Expansion packs
hit the market as often as sequels, yet at a reasonable price point that
clearly defines them as the previously mentioned design improvements on
original game concepts. Sequels that come in at the same console price
point of the original and only offer expansion pack qualities (more moves,
more environments, more characters, more blood, etc.) should be taken
for the cash cows that they are. These sequels milk you, the consumer.
They are pulling hard on your teats and you should be a little pissed
off about that. To boot, sequels degrade the video game market in general
and make it much harder for you, the consumer, to soothe your aching boobs
with a better version of a game from a different developer simply due
to the presence of three or four or even five versions of one game taking
up that much more distracting space on the shelf.
And finally, we also forgive sequels that make their first showing on
a new platform as that fact makes it fresh and new to at least one group
of consumers. Think of Tomb Raider 4 as Tomb Raider 1 on
Dreamcast and you've got the perfect game all over again. Same with Gran
Turismo 2000, which is actually the 3rd in the series but the first
shot as the flagship game for the PS2.
And finally, we can't really fault the proliferation of sports games sequels
on those fixed platform consoles. Sure, the rules of any give sport rarely
change from year to year and the quality of gameplay always rests mainly
in the eyes of the sport's fan/gamer whose main concern is simple fierce
gameplay with a current roster of players. That said, sports game sequels
on the PC should be offered as expansion packs, but they are not... Your
poor sore nipples…
Anyway, E3 was stuffed with sequels to the point that those who were there
had to look extra hard to find an original game, let alone a good follow-up
to an original game. Here's what popped out at us as suspiciously similar
sequels simply by blocking our view of the new, the fresh and/or the masterworks
of refurbishment:
Driver 2. Too soon (unless you count the fact that this will be
the first Driver for Dreamcast, in which case, go nuts). Apparently
you get out and walk around (I just drove around, myself). Otherwise it's
Driver with curves and a 56 Chevy. Driver was 1999's game
of the year. Driver 2 is 2000's tit yanker. If Reflections and
GT/Infogrames would just sit and savor the fame and bask in the glory
of an awesome title, maybe start work on a bleeding edge follow-up masterpiece
to be released in a year or two (like Microsoft's glorious follow-up to
the glorious Motocross Madness) instead of just tweaking the game
engine and polishing a few minor flaws, then a Driver sequel would
be that much the grander. The anticipation is half the fun. This soon?
What are you, a teenager on his first trip to third base? As it is, Reflection's
Martin Edmonson is already quoted as stating "we were very pushed for
time with the cut scene renders in Driver 1, and we were not happy with
the quality. The story cut scenes in Driver 2 are much improved - with
better lighting animation and lip-syncing." Arrrg! This is exactly my
point. "Much improved?" Give me "perfected!" Driver 2 adds a few
such spit-polish elements along with the ability to walk around the various
city-scrapes and carjack a big variety of vehicles - and there are even
hints of a multi-player mode - but so soon out of the gate just sounds
forced. If this is to be their MO for the franchise, it might be wise
for frugal gamers to wait for Driver 4 which should be a genuinely
fresh revision to an already certified classic.
-Shaun Conlin
>>>next
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Tony
Hawk Pro Skater 2
Neversoft/ Activision/ PC/ PSX/ DC/ GBC

The original is awesome and still riding a well-deserved
wave of popularity. This sequel is pretty much the same suspicious yank
on the teat as Driver 2.
Colin
McRae Rally 2
Codemasters/ PSX/ PC

The original is awesome and still riding a well-deserved
wave of popularity. This sequel is pretty much the same suspicious yank
on the teat as Tony Hawk Pro Skater 2.
Ready
2 Rumble 2 the 2nd Round 2
Midway/ PSX/ PS2/ DC/ N64/ GBC

A tweak festival. Expansion pack caliber. New hidden
characters including Shaquille O'Neal and Michael Jackson. OK, opening
a can of whoop-ass on Mr. Sugarpop might be worth it; otherwise this
is the essence of the cash cow teat yank.
Soul
Reaver 2
Crystal Dynamics/ Eidos/ PC/ PSX/ DC

Yes, Soul Reaver ends with "to be continued" but the
"Legacy" bit in "Legacy of Kain" is what makes this a franchise. A legacy,
in fact. The "2" just insults us. It's redundant. It's as dumb as "Sequel
2" or "Part 2 Also" or "Episode 2 the Sequel." Then again, idsa called
this year's Electronic Entertainment Expo "E3Expo 2000" - as in the
Electronic Entertainment Exposition Exposition. Dumb. Dumb. The game
actually looked same old excellent.
Cool
Boarders 2001
Idol Minds/ Sony/ PSX

It's Cool Boarders 5. FIVE! Eff off.
Spyro
3
Insomniac Games/ Sony/ PSX

Cute and fun is only cute and fun when it's novel.
Crash
Bash
Eurocom/ Sony/ PSX

This mutant marsupial thing wasn't that engaging in
the first place. Enough already. If you gotta cross genres just to smear
all the bases with name branding, pick a better character. Solid Snake
Bash. We'd buy that.
Medieval
II
Sony/ Sony/ PSX

Got a surprise hit on your hands? Milk it baby. Squeeze
them teats 'til they bleed.
Quest
of the Blade Masters
Ronin Entertainment/ Ripcord/ DC

A sequel to a game that's not even released yet! Legend
of the Blade Masters comes out in June and Quest in November with multiplay
capability on SegaNet. Why not just make one great game?
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