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> Shooters: I Was Up Above It / Now I'm Down In It

E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up

 
Command & Conquer: Renegade
Westwood Studios/ Electronic Arts/ PC


We're going in!

Game reviewer George Stark came up with a wonderful phrase to describe the gamer's state of cringing terror when he/she learns about a forthcoming game release that will either be totally cool or license-shatteringly lame: He calls it a "glute-clencher," and I had me a big ol' loaf-pinching "glute-clencher" when I first heard that Westwood Studios was taking one my favorite game universes---C&C, natch---and giving it a resident shooter wherein players take control of a single guy; I suppose I had residual flashbacks to Sole Survivor.

Whatever my reservations, I couldn't have been further off the mark unless I was actually an Iraqi Scud missile---C&C Renegade is a gorgeous-looking third-/first-person game that essentially shrinks the player down into an ongoing C&C battlefield, and lets him/her take control of the Commando (that guy who was always mowing down entire infantry squads and bellowing "I got a present for ya!" before slapping a C4 charge onto an enemy production center and blowing it to quite a high numbers of smithereens. In Renegade, you can not only run around beautifully-rendered C&C envrons---faithful to the last turret-type, sound-effect and battlefield function of its RTS counterparts---but inside buildings as well, taking out Nod troopers in close-quarters combat and then taking to the second story with a sniper rifle to rip some distant, unsuspecting sentry a new jerky-chute.

As if that weren't enough, you can even enter and then control various vehicles from the C&C mechanical bestiary, such as ranger scouts, medium tanks and even Orca fighter-bombers! Being "down in it" in the C&C world is especially impressive and terrifying when you're witnessing first hand the god-awful spectacle of something like an Ion Cannon strike, a searing bolt of particle-beam death lancing down from the heavens and demolishing an ore refinery. It's impressive stuff, and Renegade emerges from the dust and noise of E3 as the shooter to beat. With a "Kane," even.

-Chris Hudak

>>>next

Tribes 2
Dynamix/ Sierra/ PC


Squad-based mayhem done the way it should be---way too seriously. Look for Tribes 2's astounding built-in editor, which allows everything from gravity to local weather conditions to warhead strengths to be tweaked. Shoulder-mounted nukes, anyone?

The Undying
DreamWorks Interactive/ Electronic Arts/ PC


A first-person shooter powered by the Unreal engine, The Undying allows players to let fly with eight weapons as well as 16 types of magic spell. Horror master Clive Barker onboard with the design team? Maybe, just maybe.

Daikatana
Ion Storm/ Eidos/ PC


PHHHHBBTTTTTThahahahaBWAHAHAhahaaaaaaaa..... Seriously, though, it's coming.

Half-Life for Dreamcast
Captivation/ Gearbox/ Valve / Sierra/ DC


'Bout freakin' time. Still an A-list, hot-stuff, game-design-as-it-should-be immersive experience. Utterly believable level design, vicious AI, freaky monsters, maximum-deniability military mindset. In short: If you own a Dreamcast and don't get this game, you're a big, stupid dolt.

Perfect Dark
Rare/ Nintendo/ N64


Okay, it's a hell of lot more than a "shooter," but there's plenty of shooting, and this descendant of GoldenEye does its daddy proud. Look for the insane ultra-weapon that sees its distant targets through walls. All of them. Forever.

No One Lives Forever
Monolith/ Fox Interactive/ PC/ PS2


Austin Powers-esque 60s femme fatale heroine, first-person carnage, and a skin-tight gogo dress. Just where is she keeping all that extra ammo?

Timesplitters
Free Radical Design/ Eidos/ PS2


A dash of GoldenEye mixed with a teaspoon of Perfect Dark, and whipped into a frenzy of first person action from ex-Rare gurus, this will be the PS2 title topping kiddies Christmas lists.

Red Faction
Volition/ THQ/ PC/ PS2


Anybody else tired of doors and walls that absorb man-portable rockets like so much ambient light? So's Volition. In Red Faction, if you shoot a rocket at a wall, it blows up and makes a hole. Damn straight!

Medal of Honor: Underground
DreamWorks/ Electronic Arts/ PSX


If you own a PSX, you owe yourself this one. WWII-era first-person action that can only be described as Classy.

  E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up

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