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Throne of Darkness
Sierra/ Click Entertainment/ PC

Doing that Samurai Thang.
The
vast majority of RPGs focus their attention on the gamer entering a fantasy
world and undergoing an extended quest in order to save this world from
an ever-growing presence of evil. The game systems, number of characters,
graphics and linearity of these games vary but the underlying premise
is generally the same. This repeated focus is not necessarily bad and
has delivered some incredible games such as Baldur's Gate. On the
other hand, some companies have decided to take a bit of a risk and develop
RPGs based on concepts that stray from the standard formula, resulting
in such hits as Fallout and Planescape: Torment. This year,
E3 provided both traditional and more innovative RPGs such as Baldur's
Gate II: The Shadows of Amn and Arcanum: Of Steamworks and Magick
Obscura. The highlight of the show, however, has taken a different
approach altogether and mixes images from the non-fantasy historical setting
of ancient Japan with the mythos of that same period.
As interesting a concept as is using the ancient Japanese mythos in a
game, nothing made a bigger impression on me about Throne of Darkness
than the uncontrollable excitement the developers at Click Entertainment
feel for their game. As Ben Haas and Doron Gartner talked about their
first product they continuously interrupted one other as they tried to
explain all of the great features they have packed into their company's
first game.
First it was Ben explaining the games premise: four opposing Daimyos each
leading seven samurai, surround a huge mountain that acts as the seat
of power for the Dark Warlord, an ominous force that you are set upon
destroying.
Doron jumps in to ensure that I understand that the seven samurai are not
generic but represent seven unique characters: the Leader, Brick, Berserker,
Swordsman, Archer, Wizard and Ninja. Not only will each samurai have their
own specific powers, skills and equipment, but each will have a personal
quest to complete within the game.
A clarification to ensure I get it is added by Ben: each of the 4 castles
has seven samurai and each of these samurai has a personal quest. Some
quick addition in my head tells me that is a total of 28 character specific
quests and a great deal of replay value.
As I speedily jot down this information the discussion turns to the weapons
and equipment within the game and I begin to realize I am never going
to succeed in getting everything on paper. You will not only be able to
find equipment and magical equipment in the game, you will also be able
to hire the services of a blacksmith to craft customized weapons from
raw materials, gems and monster parts that you will have to seek out.
Sound interesting? Wait, there's more. You can also get your blacksmith
to smelt magical weapons you find and re-craft them into something new
or sacrifice magical items to one of the game's four elemental gods in
order to receive new abilities and spells.
There is a lull in the torrent of information at which point I ask if
there will be a multiplayer option. I am faced with two broad grins and
the deluge of information continues. Multiplayer will allow 2-35 players
to compete against each other in an attempt to become the Dark Warlord.
Once a player achieves Dark Warlord status the player and his Dark Samurai
gain the ability to control the monster spawn points within the game in
an attempt to prevent other players from unseating him or her from their
newly acquired throne. Not only will the Dark Warlord have control over
monsters, there are plans to give the monsters inventories so they can
utilize the different equipment they accumulate, enhancing their powers.
Multiplayer will include online rankings and ladder systems in an attempt
to further build the online community of Throne of Darkness.
Both Ben and Doron stop there, mentally shift gears, and return to the
Daimyos that rule each of the four castles. The Daimyo is not just a figurative
presence representing the gamer, he is another character within the world.
Daimyos will have the ability to teleport samurai to different areas of
the game world and resurrect samurai that have fallen in battle.
As things begin to slow down and time grows short, Doran slides in one
last intriguing comment to increase my excitement over the game. There
will be an "Easter Egg" within the game that will allow a gamer to play
the "perfect" game and defeat the Dark Warlord without becoming evil themselves.
This will not be an easy task but will be possible and something for avid
fans to strive for.
Throne of Darkness will be released this winter, sometime before
the holidays, definitely not soon enough.
-Sean Miller
>>>next
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