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Ultimate Worlds Online: Origin
Origin/ Electronic Arts

Be careful if you tell this guy to get a life...
While
online, most gamers refer to it as RL, if you don't know what that means
then you either don't play many online games or you actually have one
so don't need to abbreviate its existence. For online gamers, RL is a
bit of a pain, it draws them away from their virtual friends, worlds and
enjoyment. Even those gamers that enjoy RL understand that it has a place
and time, and that time is not while they are hooked into the internet.
Many gamers, while making their way through RL, are busy thinking about
online games, and those of you who have no clue what I am talking about
will, most likely, very soon understand. The list of upcoming online games
is incredible and covers persistent online worlds, self-contained online
worlds, RTS games, space sims and some games that don't fit in any real
category. The online gaming community is quickly growing and is soon going
to be a dominant, if not the dominant, genre of the videogaming
world. Interesting how Origin, one of the companies there for the birth
of online persistent worlds is back with Ultimate Worlds Online: Origin
just in time for online games to enter their formative years.
(Oh yeah, for those still in the dark, RL stands for Real Life)
UWO: Origin looks nothing like the original Ultima Online
and has little to do with the story or world of that game. Some familiar
characters are present and the lands of Britannia return, but after these
two comparisons everything gets very different, very fast. UWO: Origin
will consist of three main continents, each arriving in the game world
from a different time period and bringing with it a unique race of playable
character and an original atmosphere. The Lands of Britannia will provide
a traditional fantasy setting and the humans as a possible player avatar.
A more primitive world has given rise to the feline Meer and their more
mystical arts. Finally, and of most interest is the steam-punk continent
and its technology-using, lizard-like inhabitants, the Juka. There is
no doubt that the mix of these three lands will provide great opportunities
for both exploration and role-playing.
If any doubts remain that Origin has little to do with the original Ultima
Online then one look at the creatures, many of them being conceptualized
by Todd MacFarlane, will end them. The designers of Origin have taken
an aggressive approach to populating their world by removing most of the
stereotypical and familiar creatures of fantasy writing and replacing
them with creatures that result in a "what in blazes is that" reaction.
The creatures seen in the demonstration definitely live up to this goal,
as it was unclear whether the creatures were herbivore or carnivore, friend
or foe. The world of Origin is going to be unique.
Another impressive plan for Origin is the new approach to combat in the
game. As players improve in different combat skills, weapon specializations
and spell casting they will gain new skills and moves that will be visible
within the game. As the new world ages, certain move combinations and
spells will become common enough that other gamers will, theoretically,
be able to approximate another character's level based entirely on their
visual fighting style. The real bonus, however, is this more in depth
approach to combat will make battles far more interesting than the current
point-click-watch systems currently being used in online games.
The most ambitious and interesting plans for Origin involve the world's
story line. The developers plan on having a dynamic story written and
mapped out for the game's first eighteen months and will hire actors to
play key characters within these stories. One of the problems with many
of today's persistent worlds is a lack of overall direction or feeling
of story within the games. Origin seems to have realized this and moved
towards finding a solution and increasing the depth of their new world.
It seems so many years ago now, but I was quite the Ultima Online
fan when I started playing the game. Unfortunately, the problems and lack
of thinking in certain game systems eventually took their toll on me and
I left the game feeling bitter and a bit upset with the game world as
a whole. Now I am once again filled with a sense of hope and excitement
as I eagerly await the release of Ultima Online World's newest creation
and prepare to begin my adventures in the new lands of Origin. So much
for RL.
-Sean Miller
>>>next
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Neverwinter
Nights
Bioware/ Interplay/ PC/ Mac

Bioware may manage to change not only the online gaming
world but also the pen and paper gaming world as well when they bring
this AD&D title to computers everywhere. The inclusion of a detailed
module creator and the ability to have a DM in game only adds to everyone's
excitement over this title.
Atriarch
World Fusion/ PC

World Fusion is a small company preparing to swim with
giants as it attempts to bring an entirely organic alien world to life
and provide gamers with an interesting mix of persistent online role-playing
and real-time strategy.
Shadowbane
Wolfpack
Studios/ GOD/ PC/ Mac

A fantasy world filled with multiple guilds competing
for power through traditional role-playing exploration, adventure and
strategic warfare. An interesting mixture that should interest fans
from across many gaming genres.
Anarchy
Online
Funcom/
Funcom/ PC

An interesting story of corporate conflict backed by
a move into the world of science fiction instead of fantasy make this
offer from Funcom an interesting and unique entry into online persistent
worlds.
Sovereign
Verant
Interactive/ Sony/ PC

A mixture of online Civilization and Command & Conquer
but with 500 players at once vying for power in a persistent real time
strategy world, wow.
Phantasy
Star Online
Sega/ Sega/ Dreamcast

Unheard of until now, up to four console gamers will
be able to play at once via SegaNet and explore the Phantasy Star planet.
An innovative system of key phrases and symbols hopes to break down
the language barrier for gamers across the world.
Quest
of the Blade Masters
Ronin
Entertainment/ Ripcord/ Dreamcast

No sooner did Phantasy Star Online provide internet
gaming for four console gamers than Ripcord announced their fantasy
world accessible to up to eight players at once via SegaNet. More online
fantasy goodness for Dreamcast owners.
StarLancer
Digital
Anvil/ Microsoft/ Crave Entertainment
/ PC/ Dreamcast

A beautiful game of interstellar dog fights and attacks
on capital ships will provide fast paced online gaming for both PC and
Dreamcast owners.
Warcraft
III
Blizzard/
Blizzard/ PC

Anyone who played Warcraft II knows that the true beauty
of this game was playing it over a network or, later, the internet.
Warcraft III should bring all of this multiplayer fantasy excitement
back to the forefront of the online community.
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