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Halo
Bungie / Bungie /Mac/PC

Finally something to make your Imac worthy.
Bungie
has long been the champion of Mac gamers who have, otherwise few games
to choose from, most of which are typically year-late ports of successful
selling Windows titles. Bungie has remained true to their Macintosh Marathon
roots and simultaneously released their stand-out games on Windows and
Mac OS. What makes Bungie's Chicago based team, led by Jason Jones, special
is that they have never been content to stay with success. They want to
make all kinds of great games. Marathon was a top notch first-person
shooter, every bit the equal of Quake, but rather than rest on
their laurels Carmack or Romero style and spend all of their lives trying
to outpace everyone else with incremental improvements on their original
success, Bungie broke out with Myth, a completely different look
and style of game, ground breaking in its genre and internet play.
Now Jason Jones looks to do it again. His latest, most ambitious title,
first announced last year and first shown at MacWorld this spring was
easily one of the most stunning presentations of E3 2000. Most of Bungie's
E3 presentation was a demo film that displayed the most glorious graphics
of the show and indicated the care that is being put into the physics
engine and once again convention crumpling gameplay that Bungie is preparing
to loose on the world. Besides the film, Bungie also gave a quick demonstration
of the actual game engine as it stands, brushing aside all doubting Thomases
whispering from the wings that the released screenshots and films, too
glorious to be actual real-time rendered game engine screenshots, were,
in fact, rendered artwork and not in-game footage.
Halo sets the player in the roll of space marine taking a desperate
guerilla stand against a numerically, physically and technologically superior
alien race (the Covenant) on a Ringworld style halo discovered
in deep space, the whole future of mankind hanging in the balance.
Halo distinguishes itself on all fronts. First, the game is not
mission based. The player is free to wage guerilla war on their own initiative
and according to information and events generated on the fly. The attempt
is to situate the player inside a larger conflict and give him or her,
based on individual initiative and preference, the opportunity to make
a difference in the conflagration. The game should flow differently for
each gamer, each time through with nary a break throughout the experience
(unless you pause to eat, drink or pee).
Bungie is also working on a universal physics model, which allows each
item in the game world, be it human, jeep, aircraft or projectile to follow
accurate physics and respond realistically. The E3 movie shows space marines
bucking with the recoil of their rifles, swaying even with their own breathing.
It shows a fallen marine slide realistically over a cliff and vehicles
move with amazing realism, jeeps demonstrating solid and responsive suspension.
Those demonstrating the game engine emphasized that moving a marine, driving
a jeep or flying an aircraft (the player can hop into any in-game vehicle
and take it for a spin) is all accomplished with the same controls, yet
also demonstrated some advanced maneuvers with the vehicles that someone
specializing in their use might master.
Halo is being designed to support online cooperative multiplay,
where gamers are encouraged to specialize. A skillful driver partnered
with a good machine gunner and a quick marine riding shotgun will be a
formidable force in online play and all specialists will garner points
for skillfully executing their chosen tasks. Multiplay will also support
more antagonistic play where some will play Covenant soldiers and some
Human marines.
Everything about Halo looks to propel gaming beyond its current
levels. Halo is graphically superior, gameplay innovative and technically
astounding, a very strong contender for game of the show period. It's
so good that everyone has nearly forgotten Bungie West's project Oni
which also looks great and is much nearer completion. Halo is said
to be about 60% complete and while Bungie claims that the game could still
ship in 2000, given the scope and originality of the project, we'll be
happy to wait and have it be the game of 2001 rather than the game of
2000.
Halo wasn't the only great looking Mac title at E3 2000, a number
of publishers were demonstrating or at least speaking of Mac versions
of some excellent games, some their first.
-Jules Grant
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Deus
Ex
Aspyr Media/ Eidos

Many thanks to the Mac-happy Unreal engine, Deus Ex
will arrive on Mac shores very shortly after the Windows version. Unable
to decide which was the better game, we chose Halo as Mac game of the
show and Deus Ex as Windows game. Mac gamers are happy to get both.
Voodoo
5
Creative Labs

In a first, Creative Labs is bringing out state of the
art video gaming boards for the Mac. Upon release, Mac Halo will look
just as rosy as Windows Halo. The anti-aliasing effects of Voodoo 5
are incredible, finally dispensing with the pixilated mush that current
videogames fade into at the horizon.
The
Sims
Maxis/ Aspyr Media

The Sims has become a topic of conversation much as
the TV shows of past years have been. "So, what did your Sims do last
night?" It's incredible entertainment.
Driver
Macsoft/ Infogrames

Driver was EP's game of 1999. The adrenaline charged,
muscle car mayhem of this game is the most fun we've had in a driving
game for years. It will be a typical year-late port to Mac, but tons
o' fun just the same.
Neverwinter
Nights
BioWare/ Interplay

The be all and end all of Role-Playing Games, Neverwinter
Nights will recreate the pen and paper role-playing experience and bring
it to graphical light in a way that has never been seen before. Play
lots of other games before this one ships.
Dragon's
Lair 3D
Blue Byte Software

3D Dirk the Daring in a Tomb Raider style adventure,
playable classic style or in free roaming 3D all with that classic Don
Bluth animated look.
Diablo
II
Blizzard

Diablo is simply too big a franchise to ignore. So many
people played and loved the first action RPG that Diablo II will be
huge. It will make its way to the Mac when Blizzard makes their sweet
time to do it.
Star
Trek DS9: The Fallen
The Collective/ Simon & Schuster Interactive

This Star Trek-based Unreal-engine shooter lets players
follow the adventure as Sisko, Kira or Warf and will be released this
September. This is just what Star Trek always needed, more shooting.
4X4
Evolution
Terminal Reality / Gathering of Developers

A 4X4 rally game that looks slick and supports innovative
multiplayer match-making between PC, Mac and Dreamcast gamers.
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