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> Ten Games Other than Conker That Will Make You Pee Your Pants

E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up

 
The Blair Witch Projects
Ritual Entertainment/ Humanhead Studios/ Gathering of Developers/ PC

Prepare to be Witched.

One of the many, many great things about a show like E3 is that there is plenty of spotlight-space for everyone, plenty of medals and accolades to be handed out. It's not all just about the prettiest graphics or the fastest processors or the most polygons or the biggest product rollout; sometimes, it's about niche performance, about filling a very specific role nobody else can fill. Of all the weird, hard-core, propeller-head splinter-groups in the realm of electronic entertainment, you won't find many more vehement than the horror-gamers, who demand their games not only be fun, but provide an emotional element that can only be called unpleasant. Either that, or horror-gamers are just violent, evil, soul-soiled bastards. Either way:

Blair Witch Volume 1: Rustin Parr
Blair Witch Volume 2: The Legend of Coffin Rock
Blair Witch Volume 3: The Elly Kedward Tale


The dark, consuming black star of E3's onscreen creepshow is the forthcoming trilogy--that's right, trilogy---of games utilizing various tweaks of the Nocturne engine, and all based within the cosmology of The Blair Witch Project. Each of the three titles marches further and further back in time into the evil of the Blair/Burkittsville woods, and each manages to tie up numerous loose ends---while creating many others---of the seemingly bottomless Blair myth-pool.

Terminal Reality's Blair Witch Volume 1: Rustin Parr takes place in 1941, immediately after the conviction of Parr for the murder of seven Burkitsville (formerly Blair) children. Moviegoers and watchers of the Blair Witch "mockumentary" that ran on the Sci Fi Channel know the basic story: Parr killed the children in his remote house, and then wandered dazed into town claiming that he was "finally finished." Sometime between Parr's conviction and the point where a Burkittsville mob razed the building, the player takes the role of Elspeth "Doc" Holiday, sent by the ultra-covert goverment "Spookhouse" agency to investigate the killings---the Spookhouse is called in whenever it detects the smell of the supernatural, and something about the Burkittsville murders stinks to high heaven.

BW1: RP uses the same beautiful cinematic engine as Nocturne, which means gameplay is redolent of a horror movie, complete with the barest-minimal lighting and dramatic camera angles one might find in such films. Nocturne starred a gruff, trenchcoated, monster-busting badass (who, in fact, makes something of a cameo in this new game), but BW1's hero is much more a normal human woman, faced with less-straightforward challenges: What is the thing throwing its legged shadow from an empty doorway? What is the significance of those eerie stick-figures suspended from the trees? And just what does any of this prewar history have to do with the disappearance of three film students decades later in 1994?

Blair Witch Volume 2: The Legend of Coffin Rock is developer Humanhead's entry, and regresses further still to the year 1886. Players investigate the disappearance of little Robin Weaver, an 8-year-old girl possessed of supernatural talents well beyond her years. What we saw of BW2 appeared to revolve around a Union soldier separated from his unit, bereft of his memory and---worst of all---stranded in the worst parts of the Burkittsville woods surrounded by Confederate enemies who can't seem to stay dead, among other, worse things.

Ritual Entertainment's BW3: The Elly Kedward Tale may be the strangest of the Blair Witch trilogy of games, and is slated for release on---when else?---October 31st, 2000. Set during a the harsh winter of 1785, BW3 casts the player in the role of Jonathan Prye, a New England witch-hunter come to the township of Blair following the banishment of Elly Kedward...and the subsequent disappearance of numerous children. Slated as the "action" game of the three, BW3's combat system will involve of a spell-casting system that incorporates the three main belief systems tied to the Blair Witch mythos---pagan witchcraft, shamanistic rites and Christian invocation.

-Chris Hudak

>>>next

Alone In The Dark: The New Nightmare
DarkWorks/ Infogrames/ PSX/ DC/ PC/ GBC


AITD uses a spiffy new high-end 3D look on a par with any cinematic effort out there, and truly emphases in the "Dark" of the title---the player is armed with a gun and a flashlight, and the flashlight's feeble cone of illumination sweeps over furniture, walls and other objects, creating an intense atmosphere of paranoia. AITD's new incarnation, ironically, pays the most attention to the player's natural apprehension of the dark and what it hides.

Evil Dead: Hail to the King
Heavy Iron Studios/ THQ/ DC/ PSX/ PC


Even the dark side of a computer/video game show needs its moments of Lite-beer, comic relief, and what better than the game inspired by Bruce Campbell's tough, one-liner brushes with the armies of darkness? ED over-the-top cinematic violence seems less about careful, anxious ammo conservation and clever puzzles than about the coolest way, at any given time, to splatter the enemy's brains---or whatever passes for them---on the nearest wall.

Ominusha Warlords
Capcom/ PS2


It's Resident Evil, feudal Japan, combat-charges and what happens when the three of them collide. What more do you need, a road map?

Nightmare Creatures 2
Konami/ PSX/ DC


It's just as base (and twice as bloody) as horror gets, but it will definitely make you think hard about how you're gonna take on the next monstrosity and survive. Music by Rob Zombie. Ambience by Rob Zombie. Attitude by Rob Zombie. In fact, just go get your ass kicked by Rob Zombie, right now---the game is still two weeks away.

Resident Evil Zero
Capcom/ N64


A prequel to the happenings at Raccoon City, Resident Evil Zero also introduces the ability to "zap" between two active characters at once, either or both of whom may be having their spines chewed by rotted zombies.

Run Like Hell
Digital Maven/ Interplay/ PS2


This latest game from the man who created the twisted world of Sanitarium has creatures of a much more terrifying and deadly sort than shambling zombies. Players will be doing a lot of fleeing for their lives in Run Like Hell.

D2
Sega/ DC


D2 takes place in the Canadian Rockies, and involves phallic looking aliens which hits just a little too close to home for us here at EP.

Resident Evil Survivor
Capcom/ PSX


It has been widely published that RE Survivor will be diminished from it's Japanese form in North America by not supporting the PSX light gun. Even so, Survivor should startle often with lots of creepy monsters lurching out at the player.

Clive Barker's Undying
DreamWorks Interactive/ Electronic Arts/ PC


Clive Barker has experience telling tales in print, picture, on stage and in film. Bringing his touch to videogames seems a natural and horrifying combination. Besides having Mr. Barker's input, the developers are working hard on interactive sound effects that provide eerie and important environmental information for the player.

  E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up


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