main

news
reviews
previews
features

codes
downloads

watch tv
gameface
interact

corporate
newsletter




SEARCH EP




EP AFFILIATES



 
""
 
 

> Drumroll Please...And The Game of The Show is...

E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up


 
Conker's Bad Fur Day
Nintendo/ N64


EP is Squirelly for Conker

There were plenty of safer picks for game of the show: Anachronox seems to be taking great strides towards the interactive story telling that we hope video gaming will eventually become. Deus Ex is plowing new fields of freedom and intelligence of gameplay. Halo will tear to shreds the envelopes of graphical presentation, cooperative multiplay and open range gaming. Metal Gear Solid 2 (which we decided wasn't yet a game at all but a video demonstration) backed up show floor traffic every hour on the hour as gamers gathered around the Konami Corral to gasp at the visuals. The Blair Witch Project games and Ground Control seem set to burst asunder their respective genres and Neverwinter Nights is going to usher in the long dreamed of Golden Age of role playing. The scope of Shenmue alone merits consideration, and again, although bleem! isn't exactly a game, it's a genius product. Any one of these games could easily have been accepted as the game of E32K. We could even have copped out and mockingly called the PR posturing of the big console companies at the show the Arena Deathmatch Game of The Show they'd like it to be.

Instead, we chose to finger, on a fading game system, a fuzzy, textureless, bad-ass little squirrel, Conker and his Bad Fur Day. It's a risky pick and we know it. If Conker turns out only to be a pissy-mouthed little vermin in an adolescent, potty-humour world with foggy old graphics, we'll be scrubbing egg off our mistaken faces for months to come.

The fact that Conker seems to represent, at last, the recognition by Nintendo that the people who grew up playing Zelda, Super Mario Brothers and Excite Bike are now thirty years old and looking for gaming content to match their, some would claim, maturity does not play into our decision. Nintendo recognized this some time ago and the blood spatters in Perfect Dark are evidence enough of Nintendo's understanding of their consumer base. Besides, we're looking for the best game of E3, not a representation of a shift in a specific company's philosophy.

What Conker seems to have that videogames so sorely lack is an intelligent, grown up sense of humor. Too many games and game developers, in an effort to attract more mature gamers and shrug off that nerd tag of kiddie fluff have pushed towards darker and uglier themes: hell, gore, and effing adult language. Very few games have been able to maintain a sense of adult joy, which is what we are hopeful of from Conker's Bad Fur Day. Now, one might validly point out that biting a boss's balls so his pants fall down and your dinosaur can chomp a chunk out of his ass or urinating a stream onto flaming enemies is hardly a grown up sense of humor, but we would counter that the way said stream of urine wafts in the breeze is indicative of a deeper, more intelligent sharper-edged wit. The dialogue and cut scenes seem full of hilarious and satirical jabs at popular culture and human nature. We trust Rare and think that if anyone can bring us gaming with the style of Red Dwarf, Rowan Atkinson or Dennis Miller, it is them. We know that regardless of Rare's success, we're going to have to endure a dung heap pile of potty-mouthed wannabes, and that Rare themselves may very well fall into that same trap. We have our steamed towels ready to wipe the yoke off our faces if it happens.

Until then, our hearts are with Conker. We're naming his Bad Fur Day Game of E3 2000.

-Jules Grant

>>>next

Anachronox
Ion Storm/ Eidos/ PC


Worth considering for the advances that Tom Hall and his team seem to be making in the field of interactive story telling and immersion into a gaming world.

Deus Ex
Ion Storm/ Eidos/ PC/ Mac


Warren Spector demonstrated to us how on one level of the game, there were three very different paths to success. We're impressed.

Shenmue
Sega/ Dreamcast


Yu Suzuki's vision for this project is on a scale many times larger than any other game.

Neverwinter Nights
Bioware/ Interplay/ PC/ Mac


The team at Bioware, headed by Trent Oster, is working hard to provide every gamer who ever played a pen and paper RPG the way to transfer that experience to the internet and perhaps improve it through the magic of computer graphics.

Ground Control
Massive Entertainment/ Sierra/ PC/ PS2


This strategy title that is putting battlefield tactics back into real-time strategy caught everyone off guard with its impressive showing.

Metal Gear Solid 2
Konami/ PS2


It's a ways out, but there can be no doubt that Hideo Kojima is one of the most creative and meticulous game developers in the world. A true creative talent and one of the few games at the show seeming to demonstrate the much vaunted power of the PlaySstation 2.

Halo
Bungie/ PC/ Mac


Jason Jones and his Bungie team are one of the few that seem capable of stretching every genre instead of just the one that they started with. Halo is most assuredly a ground-breaking game.

bleem!
Bleem/ DC


Continuing to show now neither fear nor respect for Sony's flotilla of lawyers, Bleem has done Sega a prodigious favour and made the Dreamcast an even better value. Hi-res PlayStation games on your Dreamcast is just too brilliant.

Run Like Hell
Digital Maven/ Interplay/ PS2


Producer Travis Williams has a sick, sick mind; 'nuff said.

  E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up

Electric Playground was created by Victor Lucas. copyright © 1999. elecplay.com productions inc. all rights reserved.
web designer: zoe flower. web programmer: roger earl. all questions and comments can be submitted to executive editor jules grant.
Visit our other properties at epradio.com & epontv.com.