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Motocross Madness 2
Rainbow Studios/ Microsoft

Absolute Madness!
Similar
to those suspiciously similar sequels is the besiegement of driving games
in the video game industry. While it's a natural to accommodate our perverse
love of all things automotive, it does get a little tricky trying to find
a driving game that makes us feel like driving and offers something
novel to differentiate it from all the other games that made us feel like
driving. In fact, it's enough to drive you nuts. Nuts, tits, will it ever
end?
Unlike those sequels that come rushing out on the heels of their predecessors
seeking to yank on the teats of the cash cow, the long wait between Motocross
Madness and this sequel (2+ years) shows exactly how one should handle
a franchise. Take your time, wait for the technology to become notably
better. Take your time; re-invent that which was so glorious in the first
place. Take your time; do it right. The titillating anticipation of Motocross
Madness 2 was half the fun. The other half is actually getting to
play the remarkably improved version of a perfectly awesome dirt bike
madness game in the first place.
Like the old, the new Madness offers a vast variety of Motocross racing:
indoor and outdoor, free range, vague circuits and well-defined tracks.
An overwhelming amount of variety, in fact, save for the fact that in
videogames, variety is a major key to long term and repeat play. Bang
for buck.
As you'd expect, graphics are very much improved. No more fog, pop-up
or draw-in. Terrain is more detailed, bike and rider animations more fluid
and complete and, most importantly, the environmental interactivity has
a much more realistic feel.
Too, Madness 2 is more diverse than both its predecessor and most games
like it. Nearly everything is customizable, from the bikes and riders
to the skills and deficiency of the player. That is to say, "easy" mode
is frightfully easy while still ludicrously fun. Or, some rider skills,
like balance or clean-landing proficiency, can be automated (as always)
while things like steering and trick pulling remain completely manual.
Customizable handicaps, in essence. A game for all ages, all skill levels.
More than the original madness, however, the customization feature plays
a larger role, considering the fact that they not only added trees to
the various outdoor landscapes, but said trees can be interactive, if
you want, and bikes and riders can get terribly hung up or launched unceremoniously
by a big ol cedar. Or, the trees can be relegated to "ghost" status, just
nice to look at but unaffecting during play.
The fact that they've licensed real live bikes should get a few gamers'
engines going, those game freaks that also happen to love the sport as
seen on TV or down at the local mega dome (and some folks I've raced online
actually race in real life, too).
But what's got yours truly all hot and bothered is the addition of a new
race mode called Enduro, a free-for-all gaggle of intricately interactive
levels involving jumps over trains, hay bails, and airplanes at an airport.
Oh the madness!
A small peeve is that they've added prize money to a new Pro Circuit /
Career mode. It always bugs me when games expect the gamer to spend their
purse on bike upgrades. That's what sponsors are for, dammit. Sponsors
get huge returns by seeing you finish on their bike. Sponsors are supposed
to give bonuses on top of a rider's winnings. Spending one's winnings
on anything other than booze and chicks takes all the fun out of it. But
that's just me.
Other than that, Madness 2 is astounding. An easy fit for avid fans of
the original (note to PR people, when a media guy is demo-ing your product,
always hang over his shoulder and say "oooh! You're really good at this!
I can see you've played before!" That will go a long, long way.) and an
adaptable easy fit for newcomers to the greatest dirt bike racing game
of all time.
Don't stop the Madness.
-Shaun Conlin
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Gorkamorka
Real Sports/ Ripcord/ DC/ PC

Seems like a pretty simple game. Goofy, funny and raunchy,
but not much too it. Dark, sci-fi car combat racer/shooter with the
Warhammer license. Something of a yawner, perhaps, but we really like
saying Gorkamorka. Gorkamorka.
Gran
Turismo 2000
Polyphony/ Sony/ PS2

We pretty much have to rave about this one. I think
it's in a rulebook somewhere. Sony wouldn't shut up about it. It's kinda
their flagship of great racers. That's gotta count for something. Looked
crazy cool there on the PS2 but, then again, so did a bunch of other
racers - and on other platforms too…
World
Sports Cars
West Racing Computer Simulations/ Empire Interactive/ PC/ PS2

2 brothers making a super impressive looking race game
(with interactive pit stops). 2 guys!, just 2. One of them does the
programming and the other the art. A novelty, and a very promising one,
in this day and age. Only 2 guys!
Smuggler's
Run
Rockstar Games/ Take 2 Interactive/ PS2

Mow over deer. Drive fearless dune buggies. A free-range,
go anywhere crazy-ass driving game. Way cool.
Wacky
Races
Infogrames/ Infogrames/ DC/ GBC

Based on the cartoon of the same name, and looking like
a cartoon, Wacky Races brings a slant other than big headed kart racers
to the fluff racing genre.
Sega
GT
Sega/ Sega/ DC

Arcade King Sega's answer to GT 2000 may not be quite
the incredible simulation that Sony's flagship is, but Sega GT looks
as good and plays brilliantly as well.
18
Wheeler: American Pro Trucker
Sega/ Sega/ DC

Who'd ever have thought that driving truck would make
for such a great arcade game? The same people who thunk up Crazy Taxi,
that's who. Air horns rule.
Tokyo
Xtreme Racer 2
Genki/ Crave Entertainment/ DC

We're forgiving the teat-squeezing sequel aspect simply
because the original great racing game was overlooked at retail and
in this remix, the developers at Genki have had time to polish up everything
that got rushed and left out in the race to be ready for DC launch.
NGEN
Racing
Curly Monsters/ Infogrames/ PSX

An airplane racing game that has an interesting system
whereby the player can invent any short-cut desired, but straying off
course drains away the racer's energy, which makes for some interesting
tactical possibilities.
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