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> Driving the Driving Genre, Nuts

E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up


 
Motocross Madness 2
Rainbow Studios/ Microsoft

Absolute Madness!

Similar to those suspiciously similar sequels is the besiegement of driving games in the video game industry. While it's a natural to accommodate our perverse love of all things automotive, it does get a little tricky trying to find a driving game that makes us feel like driving and offers something novel to differentiate it from all the other games that made us feel like driving. In fact, it's enough to drive you nuts. Nuts, tits, will it ever end?

Unlike those sequels that come rushing out on the heels of their predecessors seeking to yank on the teats of the cash cow, the long wait between Motocross Madness and this sequel (2+ years) shows exactly how one should handle a franchise. Take your time, wait for the technology to become notably better. Take your time; re-invent that which was so glorious in the first place. Take your time; do it right. The titillating anticipation of Motocross Madness 2 was half the fun. The other half is actually getting to play the remarkably improved version of a perfectly awesome dirt bike madness game in the first place.

Like the old, the new Madness offers a vast variety of Motocross racing: indoor and outdoor, free range, vague circuits and well-defined tracks. An overwhelming amount of variety, in fact, save for the fact that in videogames, variety is a major key to long term and repeat play. Bang for buck.

As you'd expect, graphics are very much improved. No more fog, pop-up or draw-in. Terrain is more detailed, bike and rider animations more fluid and complete and, most importantly, the environmental interactivity has a much more realistic feel.

Too, Madness 2 is more diverse than both its predecessor and most games like it. Nearly everything is customizable, from the bikes and riders to the skills and deficiency of the player. That is to say, "easy" mode is frightfully easy while still ludicrously fun. Or, some rider skills, like balance or clean-landing proficiency, can be automated (as always) while things like steering and trick pulling remain completely manual. Customizable handicaps, in essence. A game for all ages, all skill levels.

More than the original madness, however, the customization feature plays a larger role, considering the fact that they not only added trees to the various outdoor landscapes, but said trees can be interactive, if you want, and bikes and riders can get terribly hung up or launched unceremoniously by a big ol cedar. Or, the trees can be relegated to "ghost" status, just nice to look at but unaffecting during play.

The fact that they've licensed real live bikes should get a few gamers' engines going, those game freaks that also happen to love the sport as seen on TV or down at the local mega dome (and some folks I've raced online actually race in real life, too).

But what's got yours truly all hot and bothered is the addition of a new race mode called Enduro, a free-for-all gaggle of intricately interactive levels involving jumps over trains, hay bails, and airplanes at an airport. Oh the madness!

A small peeve is that they've added prize money to a new Pro Circuit / Career mode. It always bugs me when games expect the gamer to spend their purse on bike upgrades. That's what sponsors are for, dammit. Sponsors get huge returns by seeing you finish on their bike. Sponsors are supposed to give bonuses on top of a rider's winnings. Spending one's winnings on anything other than booze and chicks takes all the fun out of it. But that's just me.

Other than that, Madness 2 is astounding. An easy fit for avid fans of the original (note to PR people, when a media guy is demo-ing your product, always hang over his shoulder and say "oooh! You're really good at this! I can see you've played before!" That will go a long, long way.) and an adaptable easy fit for newcomers to the greatest dirt bike racing game of all time.

Don't stop the Madness.

-Shaun Conlin

>>>next

Gorkamorka
Real Sports/ Ripcord/ DC/ PC


Seems like a pretty simple game. Goofy, funny and raunchy, but not much too it. Dark, sci-fi car combat racer/shooter with the Warhammer license. Something of a yawner, perhaps, but we really like saying Gorkamorka. Gorkamorka.

Gran Turismo 2000
Polyphony/ Sony/ PS2


We pretty much have to rave about this one. I think it's in a rulebook somewhere. Sony wouldn't shut up about it. It's kinda their flagship of great racers. That's gotta count for something. Looked crazy cool there on the PS2 but, then again, so did a bunch of other racers - and on other platforms too…

World Sports Cars
West Racing Computer Simulations/ Empire Interactive/ PC/ PS2


2 brothers making a super impressive looking race game (with interactive pit stops). 2 guys!, just 2. One of them does the programming and the other the art. A novelty, and a very promising one, in this day and age. Only 2 guys!

Smuggler's Run
Rockstar Games/ Take 2 Interactive/ PS2


Mow over deer. Drive fearless dune buggies. A free-range, go anywhere crazy-ass driving game. Way cool.

Wacky Races
Infogrames/ Infogrames/ DC/ GBC


Based on the cartoon of the same name, and looking like a cartoon, Wacky Races brings a slant other than big headed kart racers to the fluff racing genre.

Sega GT
Sega/ Sega/ DC


Arcade King Sega's answer to GT 2000 may not be quite the incredible simulation that Sony's flagship is, but Sega GT looks as good and plays brilliantly as well.

18 Wheeler: American Pro Trucker
Sega/ Sega/ DC


Who'd ever have thought that driving truck would make for such a great arcade game? The same people who thunk up Crazy Taxi, that's who. Air horns rule.

Tokyo Xtreme Racer 2
Genki/ Crave Entertainment/ DC


We're forgiving the teat-squeezing sequel aspect simply because the original great racing game was overlooked at retail and in this remix, the developers at Genki have had time to polish up everything that got rushed and left out in the race to be ready for DC launch.

NGEN Racing
Curly Monsters/ Infogrames/ PSX


An airplane racing game that has an interesting system whereby the player can invent any short-cut desired, but straying off course drains away the racer's energy, which makes for some interesting tactical possibilities.

  E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up

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