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Shenmue
SEGA/ SEGA

Yu Suzuki brings his Epic Adventure to North America
Sega's
booth was the definite hit of E3. Big Blue displayed an incredible diversity
of games and a large number of quality gameplay-rich titles. It's a good
day to own a Dreamcast and choosing a top DC title was not easy. We're
not even at all certain that the one we chose is going to be the most
fun. We chose it rather because it claims to be FREE.
Far from referring to the price of the game nor to the middle square on
a BINGO card, and very, very far from referring to the more than
$16 million dollars that are said to have been spent on creating the game,
the FREE in Shenmue supposedly indicates the new genre of gameplay
which Shenmue creates: Full Reactive Eyes Entertainment, which
makes absolutely zero sense and has everyone shaking their heads and muttering
in confusion. The thing is, it isn't only the enigmatic FREE of Shenmue
that is unclear; everything from how much fun to what exactly goes on
in this enormously ambitious game from legendary designer Yu Suzuki remains
to be seen. Even those who have played the complete Japanese version of
Shenmue Chapter 1 aren't really in a position to judge it since
Yu Suzuki's vision is so enormous that he has spoken of as many as 16
chapters and the second chapter has yet to ship even in Tokyo.
Only two things are clear: Yu Suzuki has an established track record of
creating great arcade games, witness Space Harrier, Hang On
and Ferrari F355 and even though Shenmue is about as similar
to a poodle as it is to the arcade games that Yu Suzuki has designed in
the past, everything indicates that regardless of its final rating on
the videogame thermometer of fame, Mr. Suzuki's vision of the game is
enormous and Shenmue is going to be a landmark title that your
videogame legacy depends on having played.
Shenmue, which was originally known as Virtua Fighter RPG and then
as Project Berkley before settling on Shenmue, focuses on Ryo's
quest to solve the mystery of his father's violent death, which he witnesses
in the opening sequence of the adventure, in 1986 Yokosuka, China. The
key element of everyone's fascination with Shenmue is the richness
of the interactive gameworld which Ryo inhabits. Time and the seasons
have real meaning. Miss the bus and you'll have to wait for the next one.
The world is filled with non-player characters going about their daily
lives with whom Ryo can interact, an incredible number of whom seem to
have relatively deep levels of dialogue and background. Besides the interactivity,
Shenmue boasts detail, animation and artistic sensibility the likes
of which videogaming has never seen.
As Ryo adventures through his detailed world in a glorified point and
click adventure game fashion, he comes upon incredibly well animated fight
sequences (let's not forget that Yu Suzuki also created Virtua Fighter).
Ryo can and will learn many new moves through the course of his adventure
from practice and from those in his world willing to teach him. Word has
it that later in the game Ryo engages in enormous battles verses over
fifty opponents at once.
Besides the adventure and combat elements, a major component of Shenmue
is Quick Timer Events (QTE), glorified Dragon's Lair sequences
that rely on the player's memorization of the Dreamcast controller and
dexterity to react. On the screen will flash a series of directions (for
example, left, left, left, down, B-button), which the gamer must mimic,
error free in Quick Time (hence the name) in order to succeed.
Shenmue is also filled with a tremendous number of mini games and
quests. Yu Suzuki's classic games are in the gameworld arcade, Ryo can
get a job driving forklift and make money to use elsewhere, the possibilities
are nearly endless and so are the questions. No matter what, Shenmue
is certainly the most intriguing Dreamcast game of E3 2000, and perhaps
the most intriguing of all. We can't wait to play it and find out for
ourselves. The first chapter of Shenmue will be available the winter
of 2000, when there may be snow in both the real and Yu Suzuki's massive
game world.
-Jules Grant
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Samba
De Amigo
Sega/ Sega

Shake your maracas at your TV: shake, shake... shake,
shake. It's more fun than it sounds, really. Plus, it's a game that
appeals to traditional non-gamers and widens the possibilities of gaming.
shake, shake...
Black
and White
Lionhead Studios/ Sega

It's a major boost for the Dreamcast to get a AAA, online-ready
PC strategy title from legendary game designer Peter Molyneux. This
is your opportunity to play god.
Jet
Grind Radio
Sega/ Sega

Another innovative and difficult to describe title from
Sega, this cartoon graphic skate/graffiti punk game is crazy rapid-paced
fun. Jet Grind Radio, however, is nowhere near as cool a name
as the originally proposed Jet Set Radio.
Sports
2K1 Titles
Visual Concepts/ Sega

Head to head online multiplay is what makes NFL and
NBA 2K1 worthy of DC game of the show consideration. Internet sports
gaming is relatively untried, but whether or not it catches on, the
concept is exciting.
Quake
III Arena
id/ Sega

Online first-person shooting. The king of deathmatch
comes to the Dreamcast. We'll see you on SegaNet. If only we had a mouse
to go with our keyboard so we could play it properly.
Starlancer
Microsoft/ Crave Entertainment

We find it a little unusual that a company getting set
to launch their own game console would allow a potential system selling
title to be published for somebody else's console, but we and millions
of other Dreamcast gamers aren't complaining. We'll take our online
multiplayer space-sim medicine and like it.
Phantasy
Star Online
Sega/ Sega

You may have noted the online theme of our favourite
Dreamcast games. Phantasy Star Online allows gamers from different ends
of the earth to hook up and pursue their adventures in the Phantasy
Star universe. Sega is inventing a set of symbols to allow gamers to
communicate regardless of native language.
Sega
GT
Sega/ Sega

Sega's answer to Sony's GT 2000 is unlikely to be quite
as realistic as the detailed PS2 sim, but Sega GT has over 100 cars
and the ability to design your own. The game looks brilliant and will
have racing fans seat belted to the couch for an extended road trip.
bleem!
Bleem/ Bleem

Not only does each $20 bleem! Pack guarantee compatibility
with 100 PlayStation titles, but those PlayStation games are rendered
at a smooth 640X480, twice the resolution of their original underpowered
pixely selves. Too genius!
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