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The World Is Not Enough
Electronic Arts/ PS2/ PC/ Eurocom/ N64/ BlackOps/ PSX

Too much celebrity is never enough.
The
world makes celebrities out of anyone and everyone. From movie and rock
stars to news anchors and sports figures, from royalty and politicians
to heinous criminals and the everyday hapless Joe who falls into a well.
The title of celebrity doesn't have the same venerable status that it
once had. The public at large gawks over anyone who ever appeared on television.
These are people who don't need nor deserve the same celebrity as the
Pope, the Queen of England, Lauren Bacall or Darth Vader. Unfortunately,
because of the public's insatiable desire to label everyone, we've come
to acknowledge this accretion of new "celebrities" without a second thought;
and that is why Madison Avenue has enabled corporate and not-so corporate
America to cash-in.
The videogame industry is not immune to this development as this year's
line-up of games at E3 included a diverse compilation of personalities
from the big and small screens, animation, music, and literature. Ranging
from the likes of Michael Jackson and Pamela Lee Anderson to Clive Barker
and The Simpsons; this is the future of videogame marketing…whether
you like it or not.
The employment of the celebrity endorsement may be blatantly obvious with
the use of the physical likeness and real voice, or subtle and restrained
as a hidden character, or even a voice-over or simple preface to the game's
title. Either way, the desired effect is the same: to obtain the public's
attention and cater to their inner voice that says, "If a celebrity is
involved, it must be good."
The most successful of these celebrity-affiliated games coalesce in the
sports arena, as, each and every year, sports titles are released with
a modern day icon attached. One of the more popular of these sports titles
is Madden NFL, which continues to flourish after ten years on the
market; this year's model for the PlayStation 2 was all the rage at E3.
South Peak unveiled Mia Hamm Soccer 64, marking videogames' foray
into women's professional sports. Sammy Sosa is the poster boy for 3DO's
High Heat and their latest venture aimed at a younger generation:
Softball Slam. Besides starring in NBA Live, Michael Jordan
links up with golf's latest superstar in Tiger Woods PGA Tour from
Electronic Arts. Not to be outdone by this trans-genre scheme, Midway's
Ready 2 Rumble Boxing: Round 2 features a Thrilla in Manilla, of
sorts, as pop-superstar Michael Jackson moonwalks his way onto the canvas.
Celebrities have pulled in less than stellar performances in the genre
of movie-inspired games. These games tend to be the least prosperous as
they are notorious for being rushed to market in order to meet box office
deadlines. The Fifth Element and Batman were films that left moviegoers
with a sense of awe and wonderment, but the tie-in games tainted an otherwise
extraordinary experience. Only a rare few deliver an experience
that equals or surpasses its inspiration such as GoldenEye, which
didn't see store shelves until two years after the movie's premiere; corroborating
the theory that movie tie-ins don't need to be hastened in order to coincide
with their counterpart's theatrical release. Rarer still is that atypical
breed of game that stands on its own; both the Star Wars and Star Trek
franchises have managed to become entities unto themselves.
The realm of the first-person shooters doesn't have a reputation for utilizing
celebrities unless there is a movie or television tie-in; GoldenEye
being the prevailing example. Although the likenesses of stars Pierce
Brosnan, Famke Janssen, Robbie Coltrane, and Sean Bean were utilized in
the game and the packaging, the actors themselves had nothing to do with
the game. Nonetheless, since GoldenEye is based on Ian Flemming's
fictional character of British Secret Agent James Bond 007, the
celebrity-affiliation assisted in the marketing and the appeal of the
game; of course, the superb gameplay developed by Rare was the instrumental
element in the game's triumph. Tomorrow Never Dies failed to deliver
what Bond fans had come to expect, thanks, in large part, to comparisons
with GoldenEye. Now Electronic Arts has unveiled The World Is
Not Enough, the latest endeavour in the first-person, action meets
spy experience. This is the first Bond title that will be made available
across the gaming board on the PlayStation, PlayStation 2, Nintendo 64,
and the PC (Dreamcast being the notable exemption) as EA continues to
court Sony and slight Sega.
This time around, players make their way through the 3D environments of
The World Is Not Enough, encountering perfidious villains and supportive
allies, both from the film and newly created for this game. As is standard
in anything and everything Bond, Q-lab's weapons and gadgets fill out
Bond's arsenal for his licence to kill. Sound, music and effect, empowers
the gameplay experience; bullets ricocheting off the plaster inches from
your head, the moan and whine off a downed assailant, or the thunderous
riff of the Bond theme.
Electronic Arts is developing the PC and PlayStation 2 incarnations, which
feature the Quake III Arena engine, bringing to fruition the photo-realistic
quality of Bond's adventures. This engine allows for smooth and curved
rendering, textures that detail every nuance, and fogs occupying space
with dynamic fluidity that would make even John Carpenter cringe.
Tommorrow Never Dies was the first Bond release from Black Ops
for the PlayStation. In this second attempt, they have created a new graphics
engine that will maximize the rendering for Sony's console. A refurbished
targeting system provides lethal, long and close range, accuracy. As is
standard in many PlayStation titles, scenes and clips from the motion
picture are interspersed to seamlessly move the story along.
Nintendo started it all when they released GoldenEye three years
ago-it is because of this game that many gamers bought an N64. This is
the official N64 Bond sequel and Eurocom is building it from scratch.
Featuring single, two, and four-player modes, the engine is designed to
optimize an invariable high frame rate for fast and graceful gameplay.
An Expansion Pack will enhance the overall visual impression, but is not
required.
The World Is Not Enough is a long awaited sequel in the Bond franchise
after the disappointing effort put forth by Tomorrow Never Dies.
This game harkens back to GoldenEye and what made Rare's outing
flourish over Black Ops'. GoldenEye needed to be updated for the
new millennium and Electronic Arts has dusted off Rare's recipe book and
added a few touches of their own to make this game unique yet familiar.
This is the title that the PlayStation 2 needs to boost sales; a recognizable
brand name with clout and proven success-the only fear they will encounter
is Free Radical's and Eidos' Timesplitters from the team that developed
GoldenEye and Perfect Dark.
-Rob Koval
>>>next
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The
Simpsons Wrestling
Big
Ape Productions/ Fox Interactive/ PSX

This is an all-out wrestling/fighting fest in graphically
detailed venues throughout Springfield with arcade-style gameplay. Replete
with physical comedy and verbal barbs featuring the voice talents from
the television series, contestants battle for the title: Champion Of
Springfield.
Sanity,
Aiken's Artifact
Monolith/
Fox Interactive/ PC

Taking place in a futuristic society where Psionics (citizens
with remarkable psychic abilities) are able to control energy emissions
with brainpower alone, usually with catastrophic results, players take
on the role of Agent Nathaniel Cain (Ice-T), a Psionic himself, groomed
from birth to serve the public interest in the war against the rogue
Psionics.
Clive
Barker's Undying
DreamWorks
Interactive/ Electronic Arts/ PC

The horror author/illustrator/director takes gamers
into a first person world of arcane magic, supernatural abominations,
and ancient horror. Utilizing the Unreal engine, players assume the
role of Magnus Wolfram in 1920's Ireland, summoned to an ancestral estate
by its lone descendant where the reanimated dead are intent on slaying
their living brother in order to free the Curse Of The Undying King.
Buffy
The Vampire Slayer
The
Collective/ Fox Interactive/ PSX/DC/PC

Combining fighting, action, drama, humour, exploration,
and puzzle solving, this third-person action/adventure game, based on
the television show starring Sarah Michelle Gellar, revolves around
Buffy and her exploits to rid the world of the undead.
Starsky
& Hutch
Empire Interactive/ PSX2/ PC

Those Los Angeles Detectives from the 70's are back
with all the flare of bell-bottoms and that candy-apple red '74 Torino.
Although Empire obtained the rights to Starsky & Hutch-with Antonio
"Huggy Bear" Fargas at E3, they have yet to come up with a game concept;
this seems somewhat typical of celebrity-affiliated games: buy the rights
first, then come up with a game.
Hercules:
the Legendary Journeys
Player 1/ Titus/ N64/ GBC

Titus signed a licensing deal to develop games based
on the Xena and Hercules television shows. Kevin Sorbo finds himself
3D modelled, voice and maybe even motion captured for this effort.
Ready
2 Rumble Boxing: Round 2
Midway/ PSX2/ PSX/ N64/ GBC/ DC

Motion capture and sound recording was used to immortalize
Michael Jackson with his famous dance moves and distinct voice and style.
Jackson joins Shaquille O'Neal as guest celebrity boxers in over-the-top
"rumblized" versions of themselves.
V.I.P.
Kalisto Entertainment/ Planet Interactive Development-GBC only/ Ubi
Soft/ PC/ DC/ PSX/ GBC

Intermingling glamour (Pamela Lee Anderson and her six
outfits), comedy (her butt wiggles when walking and running), action
(third-person fighting), and technology (silk stockings, beaded handbags,
and big guns) this game chronicles the life of the Vallery Irons Protection
Agency.
Little
Nicky
Digital Eclipse/ GBC

And last, but certainly not least, is Adam Sandler in
a game based on his new film about one of three sons of Satan who must
stop his brothers from bringing Hell to Earth. Again, no game has yet
been developed, only the license acquired.
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