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> Behind Closed Doors... E3's Best Kept Secrets

E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up


 
Timesplitters
Free Radical Design/ Eidos/ PS2


screenshots are unavailable at this time

E3. The one place in the world where games are vaulted onto a pedestal, dressed to impress (a la Vanna White) and presented to the massive crowds of drooling onlookers hungry for a glimpse of the newest games, or the best cleavage…whichever comes first. This year I watched in amusement as the fans fought for the right to stand front and center at the Eidos booth as a buxom teenager handed out the annual swag under the guise of Lara Croft, stopping only to pose for pictures with sweaty men and snap-happy adolescents. To some, this is the Holy Grail of gaming, gaining access to the legendary tradeshow, and returning home with buckets of plastic trinkets, XXL t-shirts, and pornographic polaroids.

However, after many visits to said tradeshow, I have become privy to a so-called "trade secret". Those booths at E3 are used for more than just free beer and swanky overstuffed furniture to rest our weary feet on. Behind the light-hearted melamine façade lies the much rumoured and oft revered secret cubicle known as the Arc of the Gaming Covenant; the heavenly haven where the PR gods open the guarded gates and allow a brief interlude to take place with a game that is not on the show floor, nor mentioned in any press kit. I am here to say, such a place does exist. Using my legendary charm (and modesty), I found myself initiated into the rituals that take place Behind Closed Doors.

If one game can sell the Playstation2 unit on launch day, it's going to be Timesplitters from Free Radical Design, composed of a few brave Brits who defected from Nintendo's Rare after getting their hands dirty with GoldenEye and Perfect Dark. With backstage pass in hand, I headed into the depths of the Eidos booth to meet with Karl Hilton, David Doak and Steve Ellis, the directors in charge of this upcoming first-person shooter.

The first thing that caught my eye when I walked into the room had to be the frame rate that the game was running at. The smoothness was on par, if not notches above, the current batch of FPS titles available for the PC and, being a long time Quake fan, I found this to be highly appealing considering the choppiness of many shooters on the console market. The level on display was an airy Deathmatch spectacle containing at least six or seven character bots, the number of which, Doak noted, could climb to ten or so without effecting framerate. Not bad, I said.

The multiplayer facet of the game has been in development for a year already, unlike GoldenEye whose multiplay was more of an afterthought built in the last three months before shipping (a brilliant afterthought that built a new breed of Nintendo fans). With features like intelligent character bots, weapon presets for quick weapon cycling, a slew of hinted-at modes like Time Challenge and Capture the Flag, and an innovative Map Editor to build levels of your own, Timesplitters is poised to become the kind of game to harness months of your time (hopefully until fall of 2001 when Metal Gear Solid 2 is planning to ship).

The single player game has an intriguing plot, which will take you through a planned nine episodes that are built like mini movies inspired by the campy Bflicks of the 50s. Spanning the 1930s to 2030s, Free Radical mentioned such character portrayals as a 30s tomb raider, and a 70s cop busting up a Triad ring, alongside episodes including a bank heist (inspired by Michael Mann's Heat and LA Confidential), and a visit to an alien planet.

Because of the campy tongue-in-cheek feel to the game, the standard First-Person Shooter violence may not apply to Timesplitters. Free Radical stated that they have no interest in gore and prefer the use of special effects versus animated blood. That's not to say this fast paced shooter isn't jam packed with nasty weapons including a plasma gun with gunfire that ricochets off the wall, causing body damage from around the corner. Pretty cool! (and that's a compliment coming from a PC gamer who vowed never to give the time of day to a console shooter, not even GoldenEye).

While there is much more to this game, the bulk of my visit was taken up with a demonstration of the user friendly Map Editor. If you've ever attempted to design a level for a game like Quake or Unreal, you know the inherent steep learning curve. Free Radical has created a simple lego-like interface for creating deathmatch maps for multiplayer. Using a tile based building system composed of corridors, rooms, and even lights that can be colored or set to flicker and pulse, the average user can whip out a level in under five minutes. Whether it's a sci-fi feel or gothic ambience you are after, a simple button click will achieve the desired design.

Easy to use, but difficult to master, this system will have gamers creating signature Capture the Flag maps that one can only hope will be accessible via Sony's broadband network. While the directors would not comment on online play, a brief glimpse at Timesplitters shows that this title is built with online fragfests in mind.

As for some of the rumoured PS2 development issues like anti-aliasing, David Doak eloquently states the Free Radical Design doctrine, likely born out of the Nintendo's design weaknesses, that they will work around any hardware limitations. In the name of gameplay, they will put framerate before graphics. In terms of those pesky "jaggies", they've tweaked their physical models to help avoid a case of the uglies.

With the October 26 launch date a reality, Free Radical feels comfortable that they can make this target for the game's release. My introduction to Timesplitters behind closed doors at E3 was a definite highlight. And it's this game that could cause the PlayStation 2 to blow the doors right off anything else on the market.

-Zoe Flower

>>>next

Silent Scope
Konami/ DC


Konami has a version of this arcade sniper game, but they're trying to suss out if the game works without the arcade sniper's scope hardware.

Legends of Baldur's Gate
Interplay


Interplay wasn't actually showing anything other than a poster that got hung by accident. The game hasn't been announced but those in the know say it's a console title.

Dreamcast Mouse
Sega


Surfing the internet and playing first-person shooters just isn't as effective without a mouse. Sega knows it and the problem will shortly be solved.

Indrema
Indrema


Despite the fact that they're trying to launch a whole new console, the crew of Indrema were meeting those whom they had called at someone else's booth and then moving them down to the cafeteria to talk.

Lara Croft
Eidos


You might have noted that, discounting the GBC version, the only Lara Croft on the floor was a model. There were no Tomb Raider games on the show floor. Never fear, Eidos is working on a PlayStation 2 game starring the vivacious vixen, but it probably won't be a Tomb Raider.

Kinesoft
Kinesoft


Kinesoft was hiding in a by-appointment-only meeting room to show off the games (MageLords & Crimson Order) in development by their experienced design teams. MageLords from the creator of Masters of Orion looks interesting, as does Crimson Order, a squad based tactical combat game where the developers are concentrating on great AI and a marvelously simple level editor.

Digiscents
Digiscents


Your game area probably already smells, but these guys aren't talking moldy food, and various bodily excretions, they're talking mixing aromatic oils to provide computers and games with olfactory feedback. .

Hurdy Gurdy
Core/ PS2


A cartoon adventure game in development by Core, originators of TombRaider and some ex-disney animators. Intriguing!

Turbine Software
Turbine Software/ online PC


Asheron's Call has been widely praised for some of the innovative game design ideas that Turbine Software came up with. Much of the criticism leveled at AC has to do with the graphics. Fed up with it, the crew at Turbine have been cranking away at their next online engine which looks as good as the best looking single-player games.

  E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up

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