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> Adventures in Action

E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up

 
Gunslinger
Activision/ PlayStation2/ PC
Get ready for a showdown in the old west.

Let's face it, we love action. More importantly we love to watch ourselves in action, as opposed to first-person games that only allow us to watch the results of our actions. But one can only take so much action before being driven to distraction. We need adventure. We need mystery and enigmatic elemental gameplay environs that absorb us and immerse us in a world where we blow stuff up and shut things down. We need action slash adventure.

A good way to gauge the popularity of a genre is also its bane. There were only a gazillion games presented at E3 that could be harkened as 3rd-person Action/Adventures (and still a gamillion more of those genre-crossing games that also drive, or suck into 1st person mode from time to time, or make us play a game of chess before we can shoot the bastard who set up the board, or involve so many elements that you're not really playing unless you're massively online… you know).

Anyway, primary of what we saw, for better or worse, that struck us as games worth mentioning for the adventurous action aspect of it all was Gunslinger, which honestly looked as cool as a Clint Eastwood Spaghetti Western. Darkly humorous. Remorseless. Gun slinging. What's not to like?

The playable demo was hardly playable, but walking though the one level with deliberate poise and measured step, oozing that obligatory, piss ice cubes cool was exactly what makes the action/adventure such a terrific genre as opposed to just action games which are relentless but shallow, and adventure games which are deep but necessarily plodding. Action/Adventure is so much more, well, theatrical.

LucasArts once tackled this totally under-exploited film noir-cum-videogame genre with a respectable first person shooter called Outlaws, which, ultimately, failed to make any kind of lasting impression other than as a quirky take on the I-am-the-shooter concept. A good game, but not a great game.

Activision's Gunslinger is poised to take the anti-hero in the Old West to new heights, perhaps the top of 3rd-person Action/Adventure heap, not simply by making a good and novel variant-on-a-theme videogame, but by making a great one; a game that is both faithful to the subject matter and a solid, immersive interactive shooting experience in its own right.

Not that we saw enough to confirm long term consistency and playability, but the task seemed manageable considering the quality of gameplay in hand.

Character development seems to go well beyond the "hell in his eyes and fire at his thighs" archetype of Clint Eastwood Spaghetti - though the simplicity of perfectly chiseled thick skin attitude really stands out - and instead immerses the gamer in a non-linear story where the choice of character alignment greatly affects the story to be told. Shades of the kinda gentler Clint-with-no-name a la Jose Wales, Pale Rider and Unforgiven.

Apparently story development is non-linear as well - decisions made, people killed or spared, effect the path to the finish. Choose your own adventure stuff. RPG stuff, except cool.

From the outset, players must choose the life of the loner hero or the loner outlaw then either thwart a bank robbery or be the bank robber and so on. Not that you could see this dichotomy in the demo, where most eager geeks simply strolled through the town and shot everybody with uneasy ease, regardless of orientation, and then finessed the six shooter with a trademark twirl back into its cozy holster.

But the idea was there. Clint Eastwood was there in spirit. And a further RPG element within this plainly action-orientated adventure is a reward system of experience points and new or finer skills earned along the way, though there's no word about coming to terms with one's dark self and hanging up the guns in favor of pig farming. Gosh I hope it doesn't go there.

And it'll probably be a major complaint when that flip the sixer back into the holster cut scene is played out over and over and over, but, personally, I don't think I'll ever get sick of that.

-Shaun Conlin

>>>next

Drakan
Surreal Software/ Sony/ PS2


This babe & dragon game suffered in the PC market, though it was a personal favorite of mine. Should make a much better showing in the PS2, where similar such games are as yet few and far between - not that there were a lot of babe & dragon games on the PC, but there are a lot of action/adventure games there, not too mention those immensely popular FPSs crowding the game library.

Onimusha Warlords
Capcom/ PS2


Now this looks like a superconsole action/adventure. Very big, very heavy handed. AI seems to need work as enemies just line up and wait to be slaughtered, but it looked and played great otherwise. By completion this should be a real gem.

Conker's Bad Fur Day
Rare/ Nintendo/ N64


Piss on those that piss you off. On the family friendly Nintendo 64 no less! N64 for grown ups? Who'd a thunk it? An action/comedy. Nintendo invents a new genre. Pretty cool.

Dynasty Warriors 2
Koei/ PS2


Wow. Just frickin wow. More than just an action/adventure, but a roaming action/adventure/3D fighter - a 3D fighter on horseback! - is still an understatement. It incorporates RPG, RTS and even shooter elements.

Spiderman
Neversoft/ Activision/ PSX


EP's already previewed it. Made a conspicuously incredible showing as E3 just the same. The coolness of Spiderman seems fully realized in this PlayStation game. And take note: It's a PlayStation game, not a PS2 or superconsole game. Spidey sense tingling and tingling is good.

MechWarrior
Microsoft/ PC


Actually MechWarrior 4 but fresh and new enough - revamped and less complicated gameplay - that they decided to start the franchise over as just MechWarrior. Fair enough.

The Legend of Zelda: Majora's Mask
Nintendo/ N64


The variety of gameplay options that the various masks bring to what is the best action adventure in existence are sure to make this game worth the price of an N64, a big screen television, the cartridge and 72 hours worth of pizza and beverage while you try to save the world.

Halo
Bungie/ PC


At this point, Halo looks to have the most amazing physics model yet and some incredible gameplay innovations. No missions, as much and the kind of action the player wants, cooperative multiplay. The game has us so salivating that we keep forgetting Bungie's other great action/adventure title, Oni (PC/PS2).

Shenmue
Sega/ DC


Shenmue is the one game on our list that comes out heavy on the adventure side of action/adventure with tons of interactive dialogue and an immersive world that is as much the focus as the combat and Quick Timer Events.

  E3 at a Glance | Sony | Sega | Nintendo | PC | Mac | Online | Portables | Driving | Strategy | Sports | Action | Shooters | RPG | Classics
| Games that defy explanation | Horror |
Celebrity games | Gadgets | too much hype | not enough hype | Sequels that matter | Sequels that don't |
What are they Thinking?? |
Something's Missing | Best VideoDemo | Behind Closed Doors | Things we Almost Forgot | Game of Show | E3 Wrap Up

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