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Gunslinger
Activision/ PlayStation2/ PC
Get ready for a showdown in the old west.
Let's
face it, we love action. More importantly we love to watch ourselves in
action, as opposed to first-person games that only allow us to watch the
results of our actions. But one can only take so much action before being
driven to distraction. We need adventure. We need mystery and enigmatic
elemental gameplay environs that absorb us and immerse us in a world where
we blow stuff up and shut things down. We need action slash adventure.
A good way to gauge the popularity of a genre is also its bane. There
were only a gazillion games presented at E3 that could be harkened as
3rd-person Action/Adventures (and still a gamillion more of those genre-crossing
games that also drive, or suck into 1st person mode from time to time,
or make us play a game of chess before we can shoot the bastard who set
up the board, or involve so many elements that you're not really playing
unless you're massively online… you know).
Anyway, primary of what we saw, for better or worse, that struck us as
games worth mentioning for the adventurous action aspect of it all was
Gunslinger, which honestly looked as cool as a Clint Eastwood Spaghetti
Western. Darkly humorous. Remorseless. Gun slinging. What's not to like?
The playable demo was hardly playable, but walking though the one level
with deliberate poise and measured step, oozing that obligatory, piss
ice cubes cool was exactly what makes the action/adventure such a terrific
genre as opposed to just action games which are relentless but shallow,
and adventure games which are deep but necessarily plodding. Action/Adventure
is so much more, well, theatrical.
LucasArts once tackled this totally under-exploited film noir-cum-videogame
genre with a respectable first person shooter called Outlaws, which,
ultimately, failed to make any kind of lasting impression other than as
a quirky take on the I-am-the-shooter concept. A good game, but not a
great game.
Activision's Gunslinger is poised to take the anti-hero in the
Old West to new heights, perhaps the top of 3rd-person Action/Adventure
heap, not simply by making a good and novel variant-on-a-theme videogame,
but by making a great one; a game that is both faithful to the subject
matter and a solid, immersive interactive shooting experience in its own
right.
Not that we saw enough to confirm long term consistency and playability,
but the task seemed manageable considering the quality of gameplay in
hand.
Character development seems to go well beyond the "hell in his eyes and
fire at his thighs" archetype of Clint Eastwood Spaghetti - though the
simplicity of perfectly chiseled thick skin attitude really stands out
- and instead immerses the gamer in a non-linear story where the choice
of character alignment greatly affects the story to be told. Shades of
the kinda gentler Clint-with-no-name a la Jose Wales, Pale Rider
and Unforgiven.
Apparently story development is non-linear as well - decisions made, people
killed or spared, effect the path to the finish. Choose your own adventure
stuff. RPG stuff, except cool.
From the outset, players must choose the life of the loner hero or the
loner outlaw then either thwart a bank robbery or be the bank robber and
so on. Not that you could see this dichotomy in the demo, where most eager
geeks simply strolled through the town and shot everybody with uneasy
ease, regardless of orientation, and then finessed the six shooter with
a trademark twirl back into its cozy holster.
But the idea was there. Clint Eastwood was there in spirit. And a further
RPG element within this plainly action-orientated adventure is a reward
system of experience points and new or finer skills earned along the way,
though there's no word about coming to terms with one's dark self and
hanging up the guns in favor of pig farming. Gosh I hope it doesn't go
there.
And it'll probably be a major complaint when that flip the sixer back
into the holster cut scene is played out over and over and over, but,
personally, I don't think I'll ever get sick of that.
-Shaun Conlin
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Drakan
Surreal Software/ Sony/ PS2

This babe & dragon game suffered in the PC market, though
it was a personal favorite of mine. Should make a much better showing
in the PS2, where similar such games are as yet few and far between
- not that there were a lot of babe & dragon games on the PC, but there
are a lot of action/adventure games there, not too mention those immensely
popular FPSs crowding the game library.
Onimusha
Warlords
Capcom/ PS2

Now this looks like a superconsole action/adventure.
Very big, very heavy handed. AI seems to need work as enemies just line
up and wait to be slaughtered, but it looked and played great otherwise.
By completion this should be a real gem.
Conker's
Bad Fur Day
Rare/ Nintendo/ N64

Piss on those that piss you off. On the family friendly
Nintendo 64 no less! N64 for grown ups? Who'd a thunk it? An action/comedy.
Nintendo invents a new genre. Pretty cool.
Dynasty
Warriors 2
Koei/ PS2

Wow. Just frickin wow. More than just an action/adventure,
but a roaming action/adventure/3D fighter - a 3D fighter on horseback!
- is still an understatement. It incorporates RPG, RTS and even shooter
elements.
Spiderman
Neversoft/ Activision/ PSX

EP's already previewed it. Made a conspicuously incredible
showing as E3 just the same. The coolness of Spiderman seems fully realized
in this PlayStation game. And take note: It's a PlayStation game, not
a PS2 or superconsole game. Spidey sense tingling and tingling is good.
MechWarrior
Microsoft/ PC

Actually MechWarrior 4 but fresh and new enough - revamped
and less complicated gameplay - that they decided to start the franchise
over as just MechWarrior. Fair enough.
The
Legend of Zelda: Majora's Mask
Nintendo/ N64

The variety of gameplay options that the various masks
bring to what is the best action adventure in existence are sure to
make this game worth the price of an N64, a big screen television, the
cartridge and 72 hours worth of pizza and beverage while you try to
save the world.
Halo
Bungie/ PC

At this point, Halo looks to have the most amazing physics
model yet and some incredible gameplay innovations. No missions, as
much and the kind of action the player wants, cooperative multiplay.
The game has us so salivating that we keep forgetting Bungie's other
great action/adventure title, Oni (PC/PS2).
Shenmue
Sega/ DC

Shenmue is the one game on our list that comes out heavy
on the adventure side of action/adventure with tons of interactive dialogue
and an immersive world that is as much the focus as the combat and Quick
Timer Events.
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